1 00:00:00,000 --> 00:00:03,080 DANCING MONSTER Some of the weirdest games ever made came out\h\h 2 00:00:03,080 --> 00:00:09,080 of a time when the chance to be a game developer\h was arguably a little easier than it is today.\h 3 00:00:09,080 --> 00:00:14,640 In the early to mid 80s when the ZX Spectrum and\h Commodore 64 were ruling the roost in the UK,\h\h 4 00:00:14,640 --> 00:00:18,640 and the latter was doing very well in America\h thank you very much, there were plenty of\h\h 5 00:00:18,640 --> 00:00:24,080 bright-eyed and bushy-tailed kids and young'uns\h keen to cut their teeth in the gaming industry by\h\h 6 00:00:24,080 --> 00:00:29,240 making their own game. And they wouldn’t need to\h rock up at a gaming company with a portfolio and a\h\h 7 00:00:29,240 --> 00:00:34,200 cover letter and fill out a form on a website that\h literally just asks everything that was already\h\h 8 00:00:34,200 --> 00:00:39,720 answered in their uploaded CV – they’d just need\h to respond to a publishing company’s call for new\h\h 9 00:00:39,720 --> 00:00:42,232 games by sending in their tapes. With a basic\h knowledge code the home computers required,\h\h 10 00:00:42,232 --> 00:00:42,320 anyone could rustle up something great. Or\h awful. Or, as in the case of this game, both.\h 11 00:00:42,320 --> 00:00:46,360 And with the then young gaming landscape\h being so varied from big-named developers\h\h 12 00:00:46,360 --> 00:00:50,800 right down to some kid pissing about on his\h parent's computer, the world of early gaming\h\h 13 00:00:50,800 --> 00:00:56,240 included a lot of bizarre games. Like\h Dancing Monster, for the Commodore 64.\h 14 00:01:06,000 --> 00:01:11,080 The commodore 64 was released in 1982 and would\h go on to be one of the bestselling computers\h\h 15 00:01:11,080 --> 00:01:16,240 ever. At a relatively affordable price point\h and an eventual enormous library of games and\h\h 16 00:01:16,240 --> 00:01:22,360 software, this beige badlad was the darling of\h affordable home computing throughout the 80s.\h 17 00:01:22,360 --> 00:01:26,600 Interestingly, the popularity of video games\h on the computer was so great that Commodore\h\h 18 00:01:26,600 --> 00:01:32,320 went ahead and made their own games system out\h of the computer - the unimaginatively-named\h\h 19 00:01:32,320 --> 00:01:39,640 commodore 64 games system. Or the\h C64GS. Rolls right off the tongue.\h 20 00:01:40,560 --> 00:01:45,760 This console was released in 1990,\h trying to slip its way in between\h\h 21 00:01:45,760 --> 00:01:52,400 the game giants Sega and Nintendo. Which is,\h retrospectively, adorable. And very stupid.\h 22 00:01:52,400 --> 00:01:56,920 The main problem with the C64GS was that\h it had been designed without the pretty\h\h 23 00:01:56,920 --> 00:02:01,680 key aspect of a commodore 64 - the\h keyboard. Games which were more than\h\h 24 00:02:01,680 --> 00:02:05,480 playable on the system couldn't even be\h started if they required the player to\h\h 25 00:02:05,480 --> 00:02:10,320 'press any key' or the like the get the\h game booted. Unsurprisingly, it flopped.\h 26 00:02:10,320 --> 00:02:13,640 Wow, I really got sidetracked\h there. Where were we?\h 27 00:02:13,640 --> 00:02:17,440 In any case, the fact the company would\h eventually release a gaming system version\h\h 28 00:02:17,440 --> 00:02:21,400 of their successful product is proof of how\h popular gaming on the commodore 64 would\h\h 29 00:02:21,400 --> 00:02:25,120 become. It's thus interesting to look back on\h the earlier titles in the Commodore 64 gaming\h\h 30 00:02:25,120 --> 00:02:29,840 library - ones that make you surprised that\h gamers didn't just pack in gaming altogether\h\h 31 00:02:29,840 --> 00:02:35,720 and go off and get into comics or films or\h cultivating a crippling sense of ennui instead. 32 00:02:35,720 --> 00:02:38,880 Now this video is sponsored by\h Lost in Cult, which is great,\h\h 33 00:02:38,880 --> 00:02:44,600 because I am a BIG fan of their work.\h This one is frickin’ amazing!...\h 34 00:02:44,600 --> 00:02:47,440 …and they've got a new one\h up for pre-order right now. 35 00:02:47,440 --> 00:02:49,720 THE CONSOLE CHRONICLES. 36 00:02:49,720 --> 00:02:54,720 This is a premium video game book from the\h creators of A Handheld History and Lock-on. 37 00:02:54,720 --> 00:02:58,360 You get a 400 page hardcover book,\h beautifully designed, filled with\h\h 38 00:02:58,360 --> 00:03:03,520 original artwork and input from video game\h experts, influencers and writers in the field. 39 00:03:03,520 --> 00:03:09,440 The focus here is the video game console, and it's\h history, spanning 50 years from Atari to Sega,\h\h 40 00:03:09,440 --> 00:03:14,520 Nintendo, Sony... come on you know all the\h brands, I don't need to tell you any of this. 41 00:03:14,520 --> 00:03:18,040 Made in collaboration with HookShot\h media, the people behind Nintendo Life,\h\h 42 00:03:18,040 --> 00:03:23,320 Push Square and loads more, this is a\h book you must have for your collection.\h 43 00:03:23,320 --> 00:03:26,880 I certainly will be getting it So, click the link below,\h\h 44 00:03:26,880 --> 00:03:32,400 grab yourself a copy as soon as you\h possibly can. You won’t regret it. 45 00:03:32,400 --> 00:03:37,200 Now before I go into Dancing Monster for the\h commodore 64, I should say that the entire game\h\h 46 00:03:37,200 --> 00:03:42,680 is shrouded in a cloud of mystery. Informational\h articles about the game are especially sparse\h\h 47 00:03:42,680 --> 00:03:46,360 online. The writer of this script (Octavius)\h really had to do some digging to get even\h\h 48 00:03:46,360 --> 00:03:51,360 the slightest sliver of info regarding where\h the bobbins a game like this would come from.\h 49 00:03:51,360 --> 00:03:54,880 Dancing Monster was published by\h commodore business machines Ltd,\h\h 50 00:03:54,880 --> 00:04:02,200 hereafter referred to with the initialism CBM, in\h 1983. Very early on in the 1982 computer's life.\h 51 00:04:02,200 --> 00:04:06,760 Commodore published several games under this\h long-winded business title, both games developed\h\h 52 00:04:06,760 --> 00:04:11,800 internally and ones from third party developers.\h Dancing Monster is sometimes credited as being\h\h 53 00:04:11,800 --> 00:04:17,480 developed by CBM, but the title screen credits\h only Peter Dekany and Denes Baan. Two people\h\h 54 00:04:17,480 --> 00:04:21,400 who apparently disappeared off the face of\h the earth after making this game. Were they\h\h 55 00:04:21,400 --> 00:04:25,760 bedroom coders? Were they hired outright\h by Commodore? Stick around till the end,\h\h 56 00:04:25,760 --> 00:04:29,160 because I might have the answers. We're getting ahead of ourselves\h\h 57 00:04:29,160 --> 00:04:35,000 here. Let's take a quick look at the cover art\h and read the blurb so we know what to expect.\h 58 00:04:35,000 --> 00:04:40,360 Doesn't that cover art look great? Classic\h design, interesting and foreboding and a bit\h\h 59 00:04:40,360 --> 00:04:45,720 creepy. Some poor lass has got herself caught\h by a lad in a cape who is now lecturing her. No\h\h 60 00:04:45,720 --> 00:04:50,040 wonder she looks so absolutely done. She’s\h shackled to the wall, so it's not like she\h\h 61 00:04:50,040 --> 00:04:53,840 can move to another carriage like commuters\h on the Victoria line do when one of those\h\h 62 00:04:53,840 --> 00:04:58,480 public preachers decide we need to hear about\h brimstone at quarter past eight in the morning.\h 63 00:04:58,480 --> 00:05:03,520 The only way this situation could be worse is\h if he's reading her his self-insert Thundercats\h\h 64 00:05:03,520 --> 00:05:08,600 fanfiction. Chaining people to the wall is\h the only way to get them to listen to that,\h\h 65 00:05:08,600 --> 00:05:12,920 in my experience. It's bullshit the\h publishers of my retro tech books\h\h 66 00:05:12,920 --> 00:05:18,880 weren't interested in my erotic He-Man crossover. As you might have guessed this game features that\h\h 67 00:05:18,880 --> 00:05:23,200 persistent trope of a princess needing\h to be rescued. Yes, in fantasy fiction\h\h 68 00:05:23,200 --> 00:05:28,600 princesses are useless at not getting nicked.\h Nice of the guy to let her keep her crown on,\h\h 69 00:05:28,600 --> 00:05:32,160 it’s good to have a political prisoner\h display the pointless excess of her entitled\h\h 70 00:05:32,160 --> 00:05:36,600 existence. But...where's the monster? Well, what we are seeing on the cover\h\h 71 00:05:36,600 --> 00:05:41,400 art might be the scene just before this game\h all kicks off. According to the instructions,\h\h 72 00:05:41,400 --> 00:05:48,200 this weirdo is an evil wizard who is about to\h change the princess into a hideous monster. Oh no.\h 73 00:05:48,200 --> 00:05:53,520 Why is he doing that? No idea. For the lolz,\h presumably. A main hobby for a super evil wizard\h\h 74 00:05:53,520 --> 00:05:59,480 is to evily turn attractive people ugly like a\h totally evil bastard. Presumably immediately after\h\h 75 00:05:59,480 --> 00:06:04,120 evily setting default browsers to Microsoft\h Edge, and evily asking the IT department to\h\h 76 00:06:04,120 --> 00:06:11,160 fix something without putting in a ticket first.\h What a terrible git this wizard is. So, so evil.\h 77 00:06:11,160 --> 00:06:17,080 He's also going to have her dance forever to\h his, quote, 'evil music'. This is so incredibly\h\h 78 00:06:17,080 --> 00:06:22,320 evil even the sound waves are nefarious. I'd\h never known of music being described as evil\h\h 79 00:06:22,320 --> 00:06:23,381 before, but I do think I experience it when my\h children ask Alexa to play their Spotify playlist\h\h 80 00:06:23,381 --> 00:06:24,075 before I can bundle out of the room in time. The aim of the game is to rescue this princess\h\h 81 00:06:24,075 --> 00:06:24,582 from a terrible fate of dancing forever to the\h 1980s commodore 64 version of a kid rock track,\h\h 82 00:06:24,582 --> 00:06:38,240 one would assume. We better go and help her out. What a lovely title screen. Unassuming,\h\h 83 00:06:38,240 --> 00:06:44,280 simple. Our two developers get name checked right\h away. They must be proud of their work. I like how\h\h 84 00:06:44,280 --> 00:06:49,280 the title lettering looks like it was scribbled\h on the back of a textbook by a 13-year-old girl.\h 85 00:06:49,280 --> 00:06:52,840 To start I'm going to go with the\h slow setting. There's not a lot of\h\h 86 00:06:52,840 --> 00:06:57,240 difference between the settings - slow,\h medium, fast and very fast, but I’ll get\h\h 87 00:06:57,240 --> 00:07:23,569 to that in a moment. Let's help the princess. [CONTEXT: NERD LOOKING AT THE SCREEN IN HORROR,\h\h 88 00:07:23,569 --> 00:07:23,636 NOT PLAYING IT YET. THERE WILL\h BE SOME ZOOM-INS ON THE MONSTER’S\h\h 89 00:07:23,636 --> 00:07:26,240 FACE CUT IN WITH ZOOM INS ON NERD’S FACE.] The monster the super evil wizard turned this poor\h\h 90 00:07:26,240 --> 00:07:33,120 girl into is indeed, unutterably horrifying. It's\h a Frankenstein’s mishmash of monster parts - two\h\h 91 00:07:33,120 --> 00:07:39,280 black horns, a big pink trunk, flicky green\h tail and of course a pair of Levis. You know,\h\h 92 00:07:39,280 --> 00:07:44,480 Levi jeans? A common part of any monster anatomy. Now that the princess has been turned into this\h\h 93 00:07:44,480 --> 00:07:49,400 purple elephant monster, she's cursed to keep\h dancing to the evil music we were told about. And\h\h 94 00:07:49,400 --> 00:07:54,400 she really does move. The girl could utterly cut\h up the dance floor on a Friday night, her talents\h\h 95 00:07:54,400 --> 00:07:59,720 are being wasted here in this...very brown place.\h Where is she? Is she dancing in a field of mud?\h\h 96 00:07:59,720 --> 00:08:03,200 You're going to ruin your Levis, mate. Poor thing has messed her lipstick,\h\h 97 00:08:03,200 --> 00:08:07,080 look. To be fair to her, must have been hard\h to put on with that big trunk in the way,\h\h 98 00:08:07,080 --> 00:08:11,680 but it’s nice even looking how she does she’s\h attempted to take some pride in her appearance.\h\h 99 00:08:11,680 --> 00:08:16,440 She's got a blue tongue too. That means she's\h either got cyanosis, which is an illness from\h\h 100 00:08:16,440 --> 00:08:22,320 lack of oxygen in the bloodstream, or she's\h just downed a bottle of WKD blue. Judging by\h\h 101 00:08:22,320 --> 00:08:27,680 how she's dancing, I think it's the latter. By the way, no one tell YouTube that this\h\h 102 00:08:27,680 --> 00:08:31,960 is a female character. She is topless\h and her nipples are showing and are,\h\h 103 00:08:31,960 --> 00:08:36,920 according to terms of service, offensive\h and need blurring. Yes, even pixel nipples\h\h 104 00:08:36,920 --> 00:08:42,800 have a double standard. Ridiculous, isn’t it? Where did those jeans come from? She's not wearing\h\h 105 00:08:42,800 --> 00:08:47,840 them on the cover art. Did the evil wizard magic\h them onto her because they are a terrible fit,\h\h 106 00:08:47,840 --> 00:08:51,920 just to add insult to injury? They look\h like the kind of jeans you see on white\h\h 107 00:08:51,920 --> 00:08:57,600 middle-aged dads. She ought to have bright\h white trainers, reflective sunglasses and a\h\h 108 00:08:57,600 --> 00:09:02,080 rolled-up leaflet in her hand to complete\h the 50-year-old-dad at Disneyland look.\h 109 00:09:02,080 --> 00:09:05,440 So how are we going to help\h her? We're going to shoot her.\h 110 00:09:05,440 --> 00:09:09,520 Yes, taking a leaf right out of certain law\h enforcement's book, we're going to diffuse\h\h 111 00:09:09,520 --> 00:09:14,120 the situation by offloading bullets into it. On the Commodore 64, you wouldn’t be able to\h\h 112 00:09:14,120 --> 00:09:19,080 play this without a joystick. You move this cursor\h around and try to shoot particular parts of the\h\h 113 00:09:19,080 --> 00:09:24,600 princess' body - which is harder than it looks\h because she's clearly three WKD blues deep and\h\h 114 00:09:24,600 --> 00:09:27,880 Grease Megamix has just come on in the club. (to the tune of ‘the one that I want’) “I’ve\h\h 115 00:09:27,880 --> 00:09:33,560 got chiiiiillls. You’re terrifying.” On the top is an indicator which goes\h\h 116 00:09:33,560 --> 00:09:37,960 down the longer you leave it between shots.\h Stop shooting and you lose the game. But\h\h 117 00:09:37,960 --> 00:09:42,760 keep constantly shooting, and parts of her\h body that you shoot off will grow back. This\h\h 118 00:09:42,760 --> 00:09:47,560 means you must be accurate - no frantic button\h mashing here. You need to be shooting the part\h\h 119 00:09:47,560 --> 00:09:55,560 of the body indicated up here. So now I need to\h shoot the horns, now the trunk, now the ears.\h 120 00:09:59,360 --> 00:10:02,960 The body parts always need to be shot off\h in an order, unless one of them grows back\h\h 121 00:10:02,960 --> 00:10:07,600 seemingly at random. If you’re quick enough and\h none of the parts go back, the order is horns,\h\h 122 00:10:07,600 --> 00:10:13,880 ears, trunk, tongue, tail, arms, then legs. If she wasn't horrifying enough, the nightmare\h\h 123 00:10:13,880 --> 00:10:24,560 fuel that presents itself once you get that\h trunk off is truly something to behold. Yes,\h\h 124 00:10:24,560 --> 00:10:30,200 this game was intended for children. What child\h would look at this joker-esque mouth and buggy\h\h 125 00:10:30,200 --> 00:10:34,960 eyes and be able to sleep again? I'm in my forties\h and I'm deeply uncomfortable seeing this thing.\h 126 00:10:34,960 --> 00:10:44,000 The little scream she does when a part of her\h gets shot off is not nice to hear. Thankfully\h\h 127 00:10:44,000 --> 00:10:49,760 it’s drowned out by the 'evil' music. Namely,\h a modified version of Edvard Grieg's In the\h\h 128 00:10:49,760 --> 00:10:54,000 Hall of the Mountain King. It's nice to hear\h the first time around and is certainly fitting\h\h 129 00:10:54,000 --> 00:10:59,040 with the overall...er, experience. But it\h does get annoying after the millionth loop.\h 130 00:10:59,920 --> 00:11:04,600 Look at this. I'm playing a kids' game in which\h I'm watching a terrified, armless torso of a girl\h\h 131 00:11:04,600 --> 00:11:10,400 wobble and gyrate back and forth in jeans. This is\h straight out of a bestgore video. Look at this and\h\h 132 00:11:10,400 --> 00:11:23,400 tell me there's a god. Go on. At this rate, I'm going to\h\h 133 00:11:23,400 --> 00:11:27,360 have to down some WKD blue myself. Here's what happens if you don't manage to shoot\h\h 134 00:11:27,360 --> 00:11:38,200 the princess to bits in time. Still in her monster\h form, she trudges dejectedly off the screen. Where\h\h 135 00:11:38,200 --> 00:11:43,280 is she going? To attack the nearest village? To\h be chased by angry peasants wielding pitchforks?\h\h 136 00:11:43,280 --> 00:11:51,640 Or maybe to lob herself into oncoming traffic. The difference between slow mode and very fast\h\h 137 00:11:51,640 --> 00:11:56,480 mode isn't that great. The latter is certainly\h harder, but only because she moves around a lot\h\h 138 00:11:56,480 --> 00:12:00,640 more rather than a huge amount quicker.\h That being said, it's still winnable in a\h\h 139 00:12:00,640 --> 00:12:04,840 couple of minutes. It's not an especially\h difficult game. Once you know the order\h\h 140 00:12:04,840 --> 00:12:09,200 and her little dance moves, you're good to go. While the dancing itself is randomised and you\h\h 141 00:12:09,200 --> 00:12:13,720 can't necessarily tell what move she's going to\h throw out next, the moves she does tend to repeat\h\h 142 00:12:13,720 --> 00:12:18,720 for a few bars. For example, when she wiggles\h her tail at you. Like this. The moves are short,\h\h 143 00:12:18,720 --> 00:12:23,080 but more than long enough for you to position\h your cursor and shoot at the right moment.\h 144 00:12:23,080 --> 00:12:28,880 And once you've shot off all the\h pieces, here you go - the win screen.\h 145 00:12:37,440 --> 00:12:42,520 Our monster is engulfed in magic, and her true\h form is revealed. A purple woman. Who is not\h\h 146 00:12:42,520 --> 00:12:47,960 wearing jeans. She doesn’t look hugely pleased\h at being saved, but she's probably very hungover.\h 147 00:12:47,960 --> 00:12:51,880 And that’s it. No little message of\h congratulation, no update on what the evil\h\h 148 00:12:51,880 --> 00:12:58,840 wizard is up to now. Just one purple princess,\h staring at you from a blue screen. Fantastic.\h 149 00:13:05,200 --> 00:13:10,800 Is it a bad game? Yes. Is it an awful game? No.\h It's functional, it does what it sets out to\h\h 150 00:13:10,800 --> 00:13:15,560 do. It's playable in every sense of the word.\h And the fact it’s so delightfully weird makes\h\h 151 00:13:15,560 --> 00:13:21,160 it go right back around again to being sort\h of awesome. In a terrible, confounding way.\h 152 00:13:21,160 --> 00:13:25,320 But despite it being so bizarre and\h remembered by many traumatised then-children,\h\h 153 00:13:25,320 --> 00:13:38,240 getting information on it is not easy. Who were Peter Dekany and Denes Baan? Did they\h\h 154 00:13:38,240 --> 00:13:42,560 work at Commodore? Did they make the game and send\h it in the be published by the computer company?\h\h 155 00:13:42,560 --> 00:13:47,760 Were they even of this world at all? Did they both\h slip in through a dimensional rift, give us this\h\h 156 00:13:47,760 --> 00:13:52,120 game, and then fold back into their own time? Well thanks to getting someone else to spend\h\h 157 00:13:52,120 --> 00:13:56,400 precious days of their life to research and\h write this script for me, I may have the answer.\h 158 00:13:56,400 --> 00:14:00,000 In the May 1984 commodore horizons\h magazine, there's an interview with\h\h 159 00:14:00,000 --> 00:14:05,040 one Andromeda Software's David Bishop. He talks\h about the benefits of recruiting developers from\h\h 160 00:14:05,040 --> 00:14:10,560 countries not entirely customised with arcade\h games. Namely, how specifically Hungarian\h\h 161 00:14:10,560 --> 00:14:15,200 developers come up with original game content\h due to not having been widely exposed to games\h\h 162 00:14:15,200 --> 00:14:18,640 such as Pacman, space invaders etc. Those names on the title screen for\h\h 163 00:14:18,640 --> 00:14:23,000 Dancing Monster make more sense\h now. They must be Hungarian.\h 164 00:14:23,000 --> 00:14:28,080 According to Bishop, in 1982 Andromeda Software\h put out feelers for developers in Hungary by\h\h 165 00:14:28,080 --> 00:14:33,520 putting on competitions - inviting bedroom coders,\h storytellers and computer whizzes alike to submit\h\h 166 00:14:33,520 --> 00:14:39,360 their games, or even just their game ideas. "We had about 1500 ideas submitted to us,\h\h 167 00:14:39,360 --> 00:14:44,840 in all kinds of formats. Some came in as\h sketches, some as complete storyboards."\h 168 00:14:44,840 --> 00:14:49,120 It's a little unclear whether Bishop took on\h developers from this competition, or they were\h\h 169 00:14:49,120 --> 00:14:53,840 on his books from Hungarian connections he had\h already made thanks to Andromeda's parent company,\h\h 170 00:14:53,840 --> 00:14:59,640 and connections from CBM itself. In any case, the\h plan was to develop software which would then be\h\h 171 00:14:59,640 --> 00:15:05,320 licenced to external software houses. Andromeda\h would act as a sort of intermediary, if you will.\h 172 00:15:05,320 --> 00:15:09,880 Parent company Vulcan Media's managing\h director Robert Stein, a Hungarian himself,\h\h 173 00:15:09,880 --> 00:15:14,880 notes that some of the games Andromeda were\h working on had aspects of "Hungarian character"\h\h 174 00:15:14,880 --> 00:15:20,160 in the concepts and characters. This is when he\h mentions Dancing Monster specifically, saying:\h 175 00:15:20,160 --> 00:15:23,760 "In commodores dancing monster\h we have the ridiculous dancing\h\h 176 00:15:23,760 --> 00:15:28,000 creature with the elephant's trunk." This is supposedly 'typical of Hungarian\h\h 177 00:15:28,000 --> 00:15:32,680 sense of humour'. I did try to find out if\h terrifying elephant-nosed creatures have\h\h 178 00:15:32,680 --> 00:15:37,120 some sort of satirical meaning in Hungary\h but was unsuccessful. Or maybe the wearing\h\h 179 00:15:37,120 --> 00:15:40,960 of the jeans is a joke? According to some\h articles which I'll link in the description,\h\h 180 00:15:40,960 --> 00:15:45,520 blue jeans first rocked up in Hungary in\h the 1960s and were super hard to get hold\h\h 181 00:15:45,520 --> 00:15:49,720 of because of the lack of cheap production\h methods, and a bit of a crackdown on anything\h\h 182 00:15:49,720 --> 00:15:54,520 indicative of western culture influences. By the time this game was released however,\h\h 183 00:15:54,520 --> 00:15:58,840 jeans were so popular with the general public that\h local manufacturers made a point of getting hold\h\h 184 00:15:58,840 --> 00:16:04,520 of the licence to make brand name products. if\h you're Hungarian and can enlighten us on what\h\h 185 00:16:04,520 --> 00:16:10,000 in the utter bobbins the significance of jeans in\h dancing monster is please do so in the comments. 186 00:16:10,000 --> 00:16:15,600 The story of a princess being cursed rather than\h a dancing monster is definitely more reminiscent\h\h 187 00:16:15,600 --> 00:16:20,640 of a fairy tale. There is a fairy tale apparently\h popular in Hungary. Apparently originally told in\h\h 188 00:16:20,640 --> 00:16:27,040 Denmark, the story, “The Princess in the Chest”\h has various versions across Europe. It is retold\h\h 189 00:16:27,040 --> 00:16:33,880 in Hungary as a popular story for children, about\h a Princess who turns into a monster, every night. 190 00:16:33,880 --> 00:16:38,640 A King and a Queen were desperate to have a child. So desperate that the Queen\h\h 191 00:16:38,640 --> 00:16:42,320 went to a Witch for help. The Witch told her that if she\h\h 192 00:16:42,320 --> 00:16:49,360 ate a bird from a special tree, then she would\h have a daughter. But if anyone set eyes on her\h\h 193 00:16:49,360 --> 00:16:54,440 before her 14th birthday, the King would need\h to choose one of three things to bring her to\h\h 194 00:16:54,440 --> 00:17:00,920 life again. A pestilence, a devastating war,\h or putting the girl’s dead body in a coffin,\h\h 195 00:17:00,920 --> 00:17:08,160 that must be watched over each day, for a year. Just a day before her 14th birthday, the King\h\h 196 00:17:08,160 --> 00:17:15,280 could not take it any longer. He glimpsed his\h daughter, and now she was cursed. Panicking,\h\h 197 00:17:15,280 --> 00:17:21,800 he chose to lay her now dead body, into a wooden\h coffin. Setting a soldier to guard the crypt,\h\h 198 00:17:21,800 --> 00:17:30,320 he retired to mourn. Every morning, all that\h was left of the sentinel, was a pile of bones.\h 199 00:17:30,320 --> 00:17:34,960 One day a stranger came to town looking\h for work. The soldiers got him drunk,\h\h 200 00:17:34,960 --> 00:17:40,760 and convinced him to take the King’s job, of\h guarding the princess’s coffin. He agreed,\h\h 201 00:17:40,760 --> 00:17:47,400 but tried to flee when he sobered up in the\h darkness, only to be stopped by a strange man.\h 202 00:17:47,400 --> 00:17:52,760 The man told him, that he must hide in the\h pulpit, and stay there until he heard the\h\h 203 00:17:52,760 --> 00:17:59,600 coffin lid slam. In the crypt, the stranger hid\h in the pulpit. He heard the coffin lid smash\h\h 204 00:17:59,600 --> 00:18:07,200 open. The princess, Skeletal and pale, lurched\h in the darkness, looking for the sentinel. But\h\h 205 00:18:07,200 --> 00:18:14,840 when midnight struck, she returned to her coffin. The next night, the man told the stranger to stand\h\h 206 00:18:14,840 --> 00:18:21,440 at the altar and hold a prayer book. Sure enough,\h the monstrous Princess couldn’t find the stranger,\h\h 207 00:18:21,440 --> 00:18:29,200 and returned to her grave. On the third night, the\h man told the stranger to hide, in the monster’s\h\h 208 00:18:29,200 --> 00:18:36,000 coffin. So he did. Slamming the lid closed,\h after her corpse began stalking the stones.\h 209 00:18:36,000 --> 00:18:42,600 She screamed, begged, thumped on the\h coffin lid, but he did not open it.\h 210 00:18:42,600 --> 00:18:50,520 When dawn came, the stranger opened the\h coffin lid to see the Princess human,\h\h 211 00:18:50,520 --> 00:18:58,320 and very much alive, sleeping\h on the sun drenched stones. 212 00:19:00,600 --> 00:19:05,640 There you go, a popular fairy tale, about\h a princess who turns into a monster.\h\h 213 00:19:05,640 --> 00:19:10,480 Another popular Hungarian folk tale is the\h retelling of another popular European fairy\h\h 214 00:19:10,480 --> 00:19:15,520 tale. The twelve dancing princesses. There once was a king who had twelve\h\h 215 00:19:15,520 --> 00:19:24,360 daughters. All but one wore out many pairs of\h shoes each night, and the king had no idea why.\h 216 00:19:24,360 --> 00:19:30,680 He promised the twelfth princess in marriage\h to the first man who could expose the secret.\h 217 00:19:30,680 --> 00:19:36,000 One day a shepherd boy came to the court\h with secrets of his own. A pelt that could\h\h 218 00:19:36,000 --> 00:19:42,360 turn invisible, and a bag that could never\h be filled. That night he donned the pelt\h\h 219 00:19:42,360 --> 00:19:48,840 and sneaked into the princesses room. That’s\h when he saw a spirit fly into the window and\h\h 220 00:19:48,840 --> 00:19:54,640 wake all but the twelfth princess. Excited they started to get ready.\h 221 00:19:54,640 --> 00:20:00,960 The shepard awoke the final, now confused\h princess. The sisters were worried that\h\h 222 00:20:00,960 --> 00:20:06,040 they would tell the King their secret.\h So, they invited her along for the night.\h 223 00:20:06,040 --> 00:20:12,800 They first came to a copper forest, then\h to a silver forest, and finally a golden\h\h 224 00:20:12,800 --> 00:20:19,200 forest. At each one they drank from\h copper, silver and finally gold cups.\h 225 00:20:19,200 --> 00:20:24,840 Unseen, the shepard took a cup\h from each, into his bottomless bag.\h 226 00:20:24,840 --> 00:20:29,520 They arrived at a great mountain. The\h spirit tapped the rocky face with a\h\h 227 00:20:29,520 --> 00:20:35,520 want. It split open to reveal a\h lavish ballroom full of magical\h\h 228 00:20:35,520 --> 00:20:42,720 creatures dancing. The princesses danced\h all night wearing out many pairs of shoes.\h 229 00:20:42,720 --> 00:20:47,640 When the sun peeked through the clouds.\h The eleven princesses, and the confused,\h\h 230 00:20:47,640 --> 00:20:53,360 twelfth princess, rushed back into their\h beds as if they had slept all night.\h 231 00:20:53,360 --> 00:20:59,000 The shepherd went to the King and told him\h what he had seen, showing the cups as proof.\h 232 00:20:59,000 --> 00:21:03,680 Satisfied, the King have him the\h twelfth princess in marriage.\h 233 00:21:03,680 --> 00:21:12,080 The other princesses weren’t so\h lucky. The King had them burned alive. 234 00:21:12,080 --> 00:21:16,280 That’s the only bit of Hungarian folklore\h concerning a Dancing Princess the writer\h\h 235 00:21:16,280 --> 00:21:22,080 of this script could find. Cute isn’t it? Are those Hungarian folklores influences\h\h 236 00:21:22,080 --> 00:21:26,920 on Dancing Monster? Possibly, I’d like to\h think that the creators of Dancing Monster\h\h 237 00:21:26,920 --> 00:21:32,040 were making their own slant on the whimsical\h tales they heard as children. With the express\h\h 238 00:21:32,040 --> 00:21:37,793 purpose of traumatising a whole new generation\h of children with a trunk faced dancing monster. 239 00:21:37,793 --> 00:21:42,680 Bishop says that the games Andromeda made all\h started off with a storyboarded game idea. Then\h\h 240 00:21:42,680 --> 00:21:47,360 the appropriate developers were brought on and\h details were ironed out. After that, Andromeda\h\h 241 00:21:47,360 --> 00:21:52,120 would set up a bidding war between software\h houses. That must mean Commodore’s CBM itself\h\h 242 00:21:52,120 --> 00:21:58,040 saw this utter horror and from some reason\h smashed their money down on the table.\h 243 00:22:01,200 --> 00:22:06,720 Sold! Although\h\h 244 00:22:06,720 --> 00:22:10,800 Bishop says Andromeda wouldn't simply accept\h the biggest bid; they would always take into\h\h 245 00:22:10,800 --> 00:22:14,520 account the distribution network and publisher’s\h commitment to the game itself. That being said, he\h\h 246 00:22:14,520 --> 00:22:17,800 notes specifically that Commodore,\h despite having secured Dancing Monster,\h\h 247 00:22:17,800 --> 00:22:25,200 didn't do very much promotion despite it being,\h and I quote 'a very good game'. Okay, mate. Sure.\h 248 00:22:25,200 --> 00:22:30,120 At the article’s publishing, a comparatively\h massive 180 people combined were working\h\h 249 00:22:30,120 --> 00:22:35,440 on games for Andromeda. Our two credited\h individuals for Dancing Monster among them.\h 250 00:22:35,440 --> 00:22:39,720 And that's where the trail ends. The writer of\h this script could not find out if either of them\h\h 251 00:22:39,720 --> 00:22:45,200 were the ones responsible for the idea, or the\h extent to which either of the developed the game.\h 252 00:22:45,200 --> 00:22:49,880 In 1983 Commodore released Dancing Monster\h as part of a compilation edition of five\h\h 253 00:22:49,880 --> 00:22:54,920 fantasy-based games. Just to really make sure\h as many children were traumatised as possible.\h 254 00:22:54,920 --> 00:23:00,880 Well that's Dancing Monster, one of the weirder\h retro games you'll find yourself...exposed to.