1 00:00:00,229 --> 00:00:06,029 Vince Perri, a businessman working in international banking in 1989, didn't know that much about 2 00:00:06,029 --> 00:00:07,029 video games. 3 00:00:07,029 --> 00:00:10,650 But his son, who was nine years old, certainly did. 4 00:00:10,650 --> 00:00:14,580 The kid had an NES, Nintendo's popular home console. 5 00:00:14,580 --> 00:00:18,990 He may also have had a Sega console too, but it's unclear - because when talking about 6 00:00:18,990 --> 00:00:23,200 his son's game habit it's clear Perri doesn't understand the difference. 7 00:00:23,200 --> 00:00:29,050 "I had to buy a lot of video games", Perri said in an interview, "a decent Sega or Nintendo 8 00:00:29,050 --> 00:00:30,800 costs 55 to 60 dollars." 9 00:00:30,800 --> 00:00:32,759 Yes, this man called a video game for an NES a 'Nintendo'.\h 10 00:00:32,759 --> 00:00:34,930 And bear in mind this interview took place when Action 52 was gearing up to be released 11 00:00:34,930 --> 00:00:38,770 - I think that will set the tone for the rest of this guy's video game story to be honest. 12 00:00:38,770 --> 00:00:43,300 Anyway, back to when Action 52 was just a twinkle in this guy's eye. 13 00:00:43,300 --> 00:00:47,570 Vince Perri noted that his son's gaming habit was costing him a fair pop. 14 00:00:47,570 --> 00:00:51,820 But being a good dad, of course he got his kid the games he wanted when he could. 15 00:00:51,820 --> 00:00:56,540 But one day, he noticed his son had got hold of a 'Nintendo' that didn't look like the 16 00:00:56,540 --> 00:01:00,530 kind of thing the Japanese video game giant would be on board with at all. 17 00:01:00,530 --> 00:01:03,390 His son was playing a multicart. 18 00:01:03,390 --> 00:01:08,030 "I happened to see my son playing an illegal product made in Taiwan that had 40 games on 19 00:01:08,030 --> 00:01:09,030 it. 20 00:01:09,030 --> 00:01:10,700 The whole neighbourhood went crazy over it." 21 00:01:10,700 --> 00:01:11,700 Perri said. 22 00:01:11,700 --> 00:01:15,259 Yes, a cart with a whole bunch of games on it was sure to keep gaming kids occupied for 23 00:01:15,259 --> 00:01:20,670 far longer and far cheaper than getting games the legit way, from a local video store. 24 00:01:20,670 --> 00:01:25,400 Honestly, can you blame parents of that era for wanting to save themselves a bit of cash? 25 00:01:25,400 --> 00:01:28,119 Let's take this supposed 40 game cartridge. 26 00:01:28,119 --> 00:01:32,530 now the average price for a game like say super Mario bros for NES would have been about 27 00:01:32,530 --> 00:01:34,650 $25 at the time. 28 00:01:34,650 --> 00:01:38,310 40 games at that much would set you back $1000. 29 00:01:38,310 --> 00:01:41,670 This is a no-brainer, even if it is a bit cheeky. 30 00:01:41,670 --> 00:01:46,409 Unauthorised cartridges like this were a real problem for Nintendo in the late 80s and early 31 00:01:46,409 --> 00:01:47,409 90s. 32 00:01:47,409 --> 00:01:48,409 They are still being made today, although you're not likely to easily find any that 33 00:01:48,409 --> 00:01:49,409 include games beyond the NES library. 34 00:01:49,409 --> 00:01:52,700 Some have some absolutely insane claims, with labels stating hundreds of thousands of games 35 00:01:52,700 --> 00:01:54,560 on one little cartridge. 36 00:01:54,560 --> 00:01:59,030 Of course that would be absolutely mental even if they were the small size that NES 37 00:01:59,030 --> 00:02:03,399 used to be, those cartridges take the piss because they are just the same small handful 38 00:02:03,399 --> 00:02:06,450 of games listed again and again. 39 00:02:06,450 --> 00:02:12,000 Damn it, I was hoping to spend the rest of my life playing 99,999 games and avoiding 40 00:02:12,000 --> 00:02:13,350 all my other responsibilities. 41 00:02:13,350 --> 00:02:18,440 Now exactly which bootleg cartridge Vince Perri's kid had is up for debate. 42 00:02:18,440 --> 00:02:22,660 Although he says it was a 40 in 1 in most interviews, it seems more likely he meant 43 00:02:22,660 --> 00:02:25,209 a 52 in one cartridge. 44 00:02:25,209 --> 00:02:29,010 specifically, this one - the supervision 52 in one. 45 00:02:29,010 --> 00:02:33,510 This seems to have released, again without Nintendo’s permission, around 1989 which 46 00:02:33,510 --> 00:02:36,981 would make it quite a new kid on the block when Perri’s son was playing it. 47 00:02:36,981 --> 00:02:37,981 it actually only contains 50 games, with the last two being hacks of to others on the cartridge 48 00:02:37,981 --> 00:02:38,981 - circus Charlie, renamed circus troupe, and a super Mario bros hack that is incredibly 49 00:02:38,981 --> 00:02:39,981 glitchy but makes up for that being delightfully called fancy brothers. 50 00:02:39,981 --> 00:02:40,981 so fancy. 51 00:02:40,981 --> 00:02:42,640 We will be seeing the menu screen of the supervision 52-in-1 again in this video; it's was very 52 00:02:42,640 --> 00:02:46,940 obviously grabbed and used for Perri's mad lad gaming idea, to the point where the prototype 53 00:02:46,940 --> 00:02:50,140 of action 52 used the exact same menu.\h 54 00:02:50,140 --> 00:02:54,470 In any case, confident with his idea, our man set to work to take the gaming world by 55 00:02:54,470 --> 00:02:55,470 storm. 56 00:02:55,470 --> 00:03:00,069 Perri founded Active Enterprises specifically to produce his 52-in-1 idea. 57 00:03:00,069 --> 00:03:03,250 That's right - this lad was absolutely not mucking about.\h 58 00:03:03,250 --> 00:03:07,400 But he needed a lot of money to start up the business - and despite leaving a career in 59 00:03:07,400 --> 00:03:11,500 banking, he'd need more cold hard cash to pay for his plans. 60 00:03:11,500 --> 00:03:14,379 Because his plans were...intense. 61 00:03:14,379 --> 00:03:18,060 This was going to be far more than just a video game - as far as Perri was concerned, 62 00:03:18,060 --> 00:03:21,160 his idea was all about the kick off. 63 00:03:21,160 --> 00:03:26,170 But if there's one thing Perri was good at, like a lot of bankers, it was bullshitting. 64 00:03:26,170 --> 00:03:27,890 As we are going to find out. 65 00:03:27,890 --> 00:03:30,360 To secure funding, he'd need to found a business. 66 00:03:30,360 --> 00:03:34,560 But doing that is expensive; that is, unless you can dodge around the kind of things the 67 00:03:34,560 --> 00:03:37,000 government wants you to spend that startup cash on. 68 00:03:37,000 --> 00:03:39,360 Things like, you know, taxes. 69 00:03:39,360 --> 00:03:44,420 Luckily for Perri, in 1990 The Bahamas made a move to increase its already considerable 70 00:03:44,420 --> 00:03:48,730 reputation as a leading financial hub of sorts for businesses worldwide. 71 00:03:48,730 --> 00:03:53,390 They passed the International Business Companies Act in January 1990, significantly reducing 72 00:03:53,390 --> 00:03:57,950 the cost and complication of incorporating an offshore business on the sun-soaked collection 73 00:03:57,950 --> 00:03:58,950 of islands. 74 00:03:58,950 --> 00:04:09,610 And thus Active enterprises 75 00:04:09,610 --> 00:04:14,450 Some sources online have the Active Enterprises company founded in 1989. 76 00:04:14,450 --> 00:04:19,370 It seems far more likely that Perri, a shrewd businessman, incorporated it after that Bahamas 77 00:04:19,370 --> 00:04:24,090 business companies act passed, although it does seem that 1989 is the year Perri and 78 00:04:24,090 --> 00:04:28,229 his business partner got together with their big ideas for taking the video game world 79 00:04:28,229 --> 00:04:29,229 by storm. 80 00:04:29,229 --> 00:04:30,229 Going offshore with the business rather than registering it in America brought with it 81 00:04:30,229 --> 00:04:31,229 a bunch of benefits; the main one being, of course, dodging tax.\h 82 00:04:31,229 --> 00:04:33,320 And Perri did manage to silver tongue his way into the chequebooks of a whole bunch 83 00:04:33,320 --> 00:04:34,980 of investors worldwide. 84 00:04:34,980 --> 00:04:38,580 Thanks to his overseas banking connections, his private backers came from the likes of 85 00:04:38,580 --> 00:04:42,931 Saudi Arabia and all over Europe - and by the end of his quest for startup cash he had 86 00:04:42,931 --> 00:04:45,400 a cool 5 million dollars to play with. 87 00:04:45,400 --> 00:04:50,180 It was all go now - time to get together a team to make Action 52 into a reality. 88 00:04:50,180 --> 00:04:53,740 And hopefully make an absolutely bobbin load of cash. 89 00:04:53,740 --> 00:04:58,320 Now the team behind what would become the infamous Action 52 weren't exactly some crack 90 00:04:58,320 --> 00:05:01,340 team assembled by virtue of their skills. 91 00:05:01,340 --> 00:05:04,229 In fact, they got the gig by chance. 92 00:05:04,229 --> 00:05:08,460 Apparently Perri bumped into one Mario Gonzalez while at a Miami recording studio. 93 00:05:08,460 --> 00:05:12,860 Gonzalez, a young man working as a sound engineer at the studio, couldn't help but overhear 94 00:05:12,860 --> 00:05:15,522 Perri chatting about his plan to make a legal NES multicart. 95 00:05:15,522 --> 00:05:21,860 In a ballsy but none the less impressive move, Gonzalez recommended himself and his two friends 96 00:05:21,860 --> 00:05:25,775 Javier Perez and Albert Hernandez as potential candidates to make that game a reality, as 97 00:05:25,775 --> 00:05:27,210 the three of them were keen to make games. 98 00:05:27,210 --> 00:05:31,240 After presenting Perri with a Tetris-esque game they'd made, Perri was impressed enough 99 00:05:31,240 --> 00:05:32,370 to take them on board. 100 00:05:32,370 --> 00:05:36,680 Remember, this man couldn't tell the difference between a Sega and a Nintendo console, so 101 00:05:36,680 --> 00:05:40,400 honestly that Tetris game could have been one of the worst games ever made and he'd 102 00:05:40,400 --> 00:05:41,960 probably have chucked money at it.\h 103 00:05:41,960 --> 00:05:42,960 The team set to work, coding the games on an Atari ST. 104 00:05:42,960 --> 00:05:47,170 Perri had the team flown out for an intensive week-long course to learn how to use an NES 105 00:05:47,170 --> 00:05:48,170 development kit. 106 00:05:48,170 --> 00:05:52,030 They were then given three months to make 52 video games.\h 107 00:05:52,030 --> 00:05:54,470 Now even by modern standards, that's a huge ask. 108 00:05:54,470 --> 00:05:58,760 There's no doubt the team were eager and had the capacity to be competent game creators 109 00:05:58,760 --> 00:06:00,590 - they certainly had the passion. 110 00:06:00,590 --> 00:06:04,580 But even the most experienced developers would be hard-pressed to get that amount of games 111 00:06:04,580 --> 00:06:09,490 out there in such a short time for a system they had recently learned how to code for. 112 00:06:09,490 --> 00:06:13,060 These poor lads had their work cut out for them - and corners were about to be very much 113 00:06:13,060 --> 00:06:16,400 cut to get this legit multicart out to the public. 114 00:06:16,400 --> 00:06:20,250 According to the fourth developer, another friend of Mario Gonzales who would join the 115 00:06:20,250 --> 00:06:24,910 team later on, they used Deluxe paint and deluxe paint animator to make the game. 116 00:06:24,910 --> 00:06:26,750 It was programmed in assembly. 117 00:06:26,750 --> 00:06:30,729 The games would be made in a corner of a recording studio where absolutely no sunlight could 118 00:06:30,729 --> 00:06:31,729 get in. 119 00:06:31,729 --> 00:06:36,080 All four developers would spend ridiculous hours working in this soundproofed cell for 120 00:06:36,080 --> 00:06:37,430 three months. 121 00:06:37,430 --> 00:06:42,120 And I do mean ridiculous hours – these young men were putting away upwards of sixty hours 122 00:06:42,120 --> 00:06:45,680 a week and Vince Perri would occasionally pop in and maybe bring them coffee. 123 00:06:45,680 --> 00:06:48,949 He didn’t even pay the fourth developer, and it’s not clear if he paid the other 124 00:06:48,949 --> 00:06:52,979 three – they certainly had some share of the profits written into their contracts but 125 00:06:52,979 --> 00:06:56,280 it’s hard to tell if they were even being compensated for their time while their boss 126 00:06:56,280 --> 00:06:59,130 was swanning around all over the world and schmoozing. 127 00:06:59,130 --> 00:07:04,389 Now most sources online record Action 52 as being released in 1991. 128 00:07:04,389 --> 00:07:07,729 And that is what the copyright says on the title screen of the game. 129 00:07:07,729 --> 00:07:12,949 However, it doesn't appear to have been shown until at least the tail end of 1992 when Active 130 00:07:12,949 --> 00:07:17,590 Enterprises demonstrated Action 52 at the International Consumer Electronics Show in 131 00:07:17,590 --> 00:07:18,610 Nevada. 132 00:07:18,610 --> 00:07:23,470 In this article for Game Zone issue 5, game journalist Jeremy Daldry writes that he's 133 00:07:23,470 --> 00:07:28,850 not at all convinced by Active's big idea - writing "I’ve heard some tall tales in 134 00:07:28,850 --> 00:07:33,110 my time, but this one from active enterprises just about takes the biscuit." 135 00:07:33,110 --> 00:07:38,319 According to him, the NES cart was going to cost 80 dollars and there was only the one 136 00:07:38,319 --> 00:07:39,710 game on show. 137 00:07:39,710 --> 00:07:44,521 In addition, the only magazine review I was able to find of the game was for N-Force magazine 138 00:07:44,521 --> 00:07:46,159 in February 1993. 139 00:07:46,159 --> 00:07:50,690 Of course that doesn't mean it wasn't covered elsewhere - but remember, it's not like gaming 140 00:07:50,690 --> 00:07:54,150 magazines commonly covered lots of unlicenced games. 141 00:07:54,150 --> 00:07:58,230 That being said, it's surprising a cartridge full of legally made games wasn't getting 142 00:07:58,230 --> 00:08:03,310 more of a buzz about it - it seems Perri spent his marketing budget on newspaper articles 143 00:08:03,310 --> 00:08:04,880 and stopped there. 144 00:08:04,880 --> 00:08:08,540 Perri was keen to make sure that the creation of the cartridges would happen on American 145 00:08:08,540 --> 00:08:10,590 soil as much as possible. 146 00:08:10,590 --> 00:08:16,030 The plastic for the cartridge was produced by one M&M plastics in Hialeah, Florida. 147 00:08:16,030 --> 00:08:20,479 The production of packaging was handled by Caribbean Box Co in North America, and over 148 00:08:20,479 --> 00:08:25,169 in Orlando American Technologies was manufacturing the electronic internals for the game. 149 00:08:25,169 --> 00:08:31,080 When it was finally released, the recommended retail price for this thing was $199 dollars. 150 00:08:31,080 --> 00:08:34,500 that works out at less than 4 dollars a game. 151 00:08:34,500 --> 00:08:38,610 that is dirt cheap for the time - 52 brand new games for price of a meal deal! 152 00:08:38,610 --> 00:08:40,320 don't mind if I do. 153 00:08:40,320 --> 00:08:46,920 Let's have a look at this. 154 00:08:46,920 --> 00:08:53,080 Now why does the title screen plays 'it takes two', the 1988 hit, is anyone’s guess. 155 00:08:53,080 --> 00:08:56,010 Theres not a chance it was used with permission. 156 00:08:56,010 --> 00:08:58,730 Is it used because technically all the games are two player? 157 00:08:58,730 --> 00:09:03,649 Not at the same time mind you, only by taking turns and competing for a high score. 158 00:09:03,649 --> 00:09:07,940 So..it doesn’t even really take two, you can still play this game if you have no friends. 159 00:09:07,940 --> 00:09:11,930 And if you had them in the first place you wont have them after getting them to play 160 00:09:11,930 --> 00:09:13,280 this bullshit. 161 00:09:13,280 --> 00:09:18,730 Because yes, spoiler alert, everything about every game on this cartridge is godawful.\h 162 00:09:18,730 --> 00:09:22,740 The problem is, there's 52 of them and I'm not sure I can handle playing through each 163 00:09:22,740 --> 00:09:23,740 one for you. 164 00:09:23,740 --> 00:09:28,760 I need someone who is so tempered by self-hatred that they can tell us about what Action 52 165 00:09:28,760 --> 00:09:30,140 truly has to offer. 166 00:09:30,140 --> 00:09:32,269 A real miserable bastard. 167 00:09:32,269 --> 00:09:33,480 Alright, fine. 168 00:09:33,480 --> 00:09:39,839 I’m not about to go show you each of the games because I already covered every single 169 00:09:39,839 --> 00:09:46,160 one in my own video about action 52 which I will get Peter to link in the description 170 00:09:46,160 --> 00:09:51,030 do watch it if you want more details about every individual game. 171 00:09:51,030 --> 00:09:57,940 if I have to write about each game on this godawful cartridge again I'm going to murder 172 00:09:57,940 --> 00:10:23,100 the first person I see, and that wouldn't be great because I would not do well in prison. 173 00:10:23,100 --> 00:10:41,610 I would be everyone's bitch. 174 00:10:41,610 --> 00:12:03,149 So technically action 52 can be two player. 175 00:12:03,149 --> 00:12:32,920 51 of the games let you take turns to get the highest score. 176 00:12:32,920 --> 00:12:45,730 The 177 00:12:45,730 --> 00:12:51,270 only solely two player game on this cart is the very first game. 178 00:12:51,270 --> 00:12:52,660 fire breathers. 179 00:12:52,660 --> 00:12:54,920 two dragons frying each other. 180 00:12:54,920 --> 00:12:56,470 you cant play a one player version. 181 00:12:56,470 --> 00:12:58,589 Theres no CPU. 182 00:12:58,589 --> 00:13:03,490 so right away this is a waste of time. 183 00:13:03,490 --> 00:13:14,480 Why is the only game that can only be played with two players the first in the entire massive 184 00:13:14,480 --> 00:13:15,480 list? 185 00:13:15,480 --> 00:13:20,050 I can only think its because logically you and a friend will play it together before 186 00:13:20,050 --> 00:13:24,130 you both realise how much of a pile of garbage the whole thing is. 187 00:13:24,130 --> 00:13:26,480 The sprites for the dragons are cute though. 188 00:13:26,480 --> 00:13:29,000 This is one of the games that looks like effort was put in. 189 00:13:29,000 --> 00:13:30,980 But that’s all I’ve got here. 190 00:13:30,980 --> 00:13:32,519 and yes, its only going to get worse. 191 00:13:32,519 --> 00:13:33,519 like, a lot worse. 192 00:13:33,519 --> 00:13:37,460 For a start, the second game Star Evil just straight up kills you right off the bat. 193 00:13:37,460 --> 00:13:38,460 For gods sake! 194 00:13:38,460 --> 00:13:42,199 How are you supposed to know you need to avoid something as soon as the game starts? 195 00:13:42,199 --> 00:13:47,279 I don't have the reflexes of a jet fighter pilot, sometimes I don’t even realise milk 196 00:13:47,279 --> 00:13:50,649 has gone off until I’m halfway through a bowl of cornflakes. 197 00:13:50,649 --> 00:13:54,060 Look at level two. 198 00:13:54,060 --> 00:13:55,060 Absolute troll! 199 00:13:55,060 --> 00:13:56,630 Come on! 200 00:13:56,630 --> 00:14:01,639 Every time you get taken back to the title screen, the cursor will be on game five. 201 00:14:01,639 --> 00:14:06,300 This is probably because that's how the bootleg cart active enterprises totally nicked the 202 00:14:06,300 --> 00:14:08,220 title screen from was set up. 203 00:14:08,220 --> 00:14:09,220 Impressive laziness, I’m not even mad. 204 00:14:09,220 --> 00:14:13,440 Remember the three lads and eventually the fourth who were making this had three months 205 00:14:13,440 --> 00:14:15,360 to make 52 games, im not surprised they had to cut corners like that. 206 00:14:15,360 --> 00:14:16,470 I’ll let you off lads. 207 00:14:16,470 --> 00:14:17,779 Vince perri though? 208 00:14:17,779 --> 00:14:18,779 No. 209 00:14:18,779 --> 00:14:19,779 Bad Vince. 210 00:14:19,779 --> 00:14:28,910 Bad marketing minded vince. 211 00:14:28,910 --> 00:14:40,810 Ggame number five is ooze and it's disgusting. 212 00:14:40,810 --> 00:14:46,380 You're a guy jumping around on snot, the monsters are snot. 213 00:14:46,380 --> 00:14:50,250 the background is snot, even the title is snot. 214 00:14:50,250 --> 00:14:55,470 yes this is one of the very few games that has a title screen. 215 00:14:55,470 --> 00:14:59,680 I did want to blow this game into a tissue and never talk about it again but I have to 216 00:14:59,680 --> 00:15:04,380 mention it because theres some interesting facts about it, if this kind of thing is interesting 217 00:15:04,380 --> 00:15:05,519 to you I donth know. 218 00:15:05,519 --> 00:15:11,430 One, this is the game used in the promo material for a proposed Action 52 competition. 219 00:15:11,430 --> 00:15:15,140 Apparently, completing the game would enter you into a prize drawer. 220 00:15:15,140 --> 00:15:22,120 the hilarious thing about that is the game crashes somewhere in level three and can't 221 00:15:22,120 --> 00:15:27,230 be completed. 222 00:15:27,230 --> 00:15:37,790 Second, the last game on the cartridge was originally called action gamemaster. 223 00:15:37,790 --> 00:15:45,399 After the cheetahmen were made up to replace that slot, action gamemaster was apparently 224 00:15:45,399 --> 00:15:50,220 reworked into Ooze and another game on the cartridge, Robbie N the Robots. 225 00:15:50,220 --> 00:16:02,959 The music is ooze also came from the originally planned action gamemaster. 226 00:16:02,959 --> 00:16:11,160 And finally - Active enterprises put a flyer in with some distributions of Action 52 saying 227 00:16:11,160 --> 00:16:16,630 that complete the incompletable Ooze would unlock two secret extra games. 228 00:16:16,630 --> 00:16:17,630 Here’s said flyer. 229 00:16:17,630 --> 00:16:21,270 No, that doesn’t mean theres actually 54 games on action 52. 230 00:16:21,270 --> 00:16:27,380 The flyer is referring to the games Jigsaw and Alfredo and the fettucinis, which is shortened 231 00:16:27,380 --> 00:16:30,089 to alfredo in the fettuc on its title screen. 232 00:16:30,089 --> 00:16:31,089 That’s not the only misspelling by the way, there’s loads of them. 233 00:16:31,089 --> 00:16:34,149 Both of those games are here, in the game selection list. 234 00:16:34,149 --> 00:16:40,209 That’s because they were meant to work but for some reason select them and action 52 235 00:16:40,209 --> 00:16:43,410 will crash. 236 00:16:43,410 --> 00:16:49,649 So what did Active Enterprises do to hide the fact two of the advertised 52 games you’re 237 00:16:49,649 --> 00:16:52,050 paying for don’t even sodding work? 238 00:16:52,050 --> 00:16:57,269 Chuck in a flyer lying about them being only accessible by secret means. 239 00:16:57,269 --> 00:17:03,490 Even if that was believable, why then have these “secret games” listed on the game 240 00:17:03,490 --> 00:17:05,540 select screen like an absolute pricktease? 241 00:17:05,540 --> 00:17:09,490 You know, I’m furious about this blatant lie. 242 00:17:09,490 --> 00:17:15,390 You just know some poor kids spent hours of their precious childhood pricking about on 243 00:17:15,390 --> 00:17:21,030 this snot-covered game trying to find a way access two games that their parents had sodding 244 00:17:21,030 --> 00:17:22,030 paid for. 245 00:17:22,030 --> 00:17:26,799 Also, the flyer says ooze is game number 6, correcting itself in the next paragraph. 246 00:17:26,799 --> 00:17:32,500 The spelling errors are rife not just in the game but in the damn instructions. 247 00:17:32,500 --> 00:17:38,280 Well due to the wonders of emulation, we can play those games now. 248 00:17:38,280 --> 00:17:39,940 and they are not worth it. 249 00:17:39,940 --> 00:17:43,410 Jigsaw is a terrible, terrible game. 250 00:17:43,410 --> 00:17:47,370 alfredo and the fettuccines is a terrible, terrible game. 251 00:17:47,370 --> 00:17:52,720 both are lazy side scrolling platformers with dinky enemies and barely any actual action. 252 00:17:52,720 --> 00:17:58,530 If I was being nice I’d say Alfredo and the fettuccines is better because its cuter. 253 00:17:58,530 --> 00:17:59,530 Look at these angry pastas. 254 00:17:59,530 --> 00:18:01,660 Look at this chef getting levels by macaroni. 255 00:18:01,660 --> 00:18:04,789 There’s something to be said for that, that is funny. 256 00:18:04,789 --> 00:18:06,630 By the way, that other flyer there? 257 00:18:06,630 --> 00:18:12,120 It tells you how to exit a game without needing to reset the NES. 258 00:18:12,120 --> 00:18:17,299 It literally makes out that a standard feature is some kind of excting secret tip. 259 00:18:17,299 --> 00:18:22,070 Again, its because they forgot to put that basic instruction in the instruction book, 260 00:18:22,070 --> 00:18:26,110 so they were trying to save face. 261 00:18:26,110 --> 00:18:45,730 The obnoxious marketing bullshittery is off the scale at this point. 262 00:18:45,730 --> 00:18:47,770 Look at the enemies in Overground. 263 00:18:47,770 --> 00:18:50,929 What is going on here, these lads are going absolutely mad. 264 00:18:50,929 --> 00:18:53,030 It’s an utter party of franticness in there. 265 00:18:53,030 --> 00:18:54,559 I wanna join in. 266 00:18:54,559 --> 00:18:55,559 Nope, dead. 267 00:18:55,559 --> 00:18:58,250 By spinning around like a propellor. 268 00:18:58,250 --> 00:19:05,620 This guy survives a massive fall at the start of the level but not by being buffeted by…these…things. 269 00:19:05,620 --> 00:19:06,620 Non human. 270 00:19:06,620 --> 00:19:07,620 What? 271 00:19:07,620 --> 00:19:08,620 Sorry, what? 272 00:19:08,620 --> 00:19:12,320 This guy in the game Fuzz Power is the only playable character that shows up more than 273 00:19:12,320 --> 00:19:13,320 once. 274 00:19:13,320 --> 00:19:18,390 In Fuzz Power he's bouncing along avoiding hair-related paraphernalia, because he likes 275 00:19:18,390 --> 00:19:21,230 looking like a bonsai Truffula tree thank you very much. 276 00:19:21,230 --> 00:19:22,230 State of him. 277 00:19:22,230 --> 00:19:33,750 Then later on in the game Mash Man he pops up clean shaven with his hands in his pockets 278 00:19:33,750 --> 00:19:37,580 as he bounces along some weird woodblock world avoiding more...things. 279 00:19:37,580 --> 00:19:38,611 Things that are sometimes obscured by the background, which is bullshit. 280 00:19:38,611 --> 00:19:43,570 It’s nice to see hes cleaned himself up a bit though, I hope his life gets better. 281 00:19:43,570 --> 00:19:55,200 On to Time Warp Tickers. 282 00:19:55,200 --> 00:20:33,150 Alright fine, I'll play some of the games. 283 00:20:33,150 --> 00:20:35,750 Time Warp Tickers is just...bizarre. 284 00:20:35,750 --> 00:20:37,039 I'm not happy to play it. 285 00:20:37,039 --> 00:20:41,450 You’re a pair of fingers strutting along in some insane budget Alice in wonderland 286 00:20:41,450 --> 00:20:44,080 with god knows what flinging itself at you. 287 00:20:44,080 --> 00:20:48,100 You defend yourself by jumping over them or doing this dinky little flick which makes 288 00:20:48,100 --> 00:20:53,419 the enemies turn into the word 'time', complete with an almost nervous question mark. 289 00:20:53,419 --> 00:20:54,679 I don't know what's going on. 290 00:20:54,679 --> 00:20:58,940 I'd say it's got obvious the small development team were struggling with ideas when they 291 00:20:58,940 --> 00:21:03,380 made a literal pair of fingers into a video game character, but honestly you could say 292 00:21:03,380 --> 00:21:05,700 they were struggling way before this. 293 00:21:05,700 --> 00:21:08,300 Time warp tickers is game number 48. 294 00:21:08,300 --> 00:21:13,860 by this point you've already played as an Action 52 logo, a tiny guy on a carpet, a 295 00:21:13,860 --> 00:21:19,560 nondescript spec, a man who is 60% foot, various poorly-drawn space ships and whatever the 296 00:21:19,560 --> 00:21:22,880 hell the thing in non-human was. 297 00:21:22,880 --> 00:21:26,320 Time warp tickers is one of the games made by that fourth developer who joined the team 298 00:21:26,320 --> 00:21:27,320 later. 299 00:21:27,320 --> 00:21:29,960 He has a small blog website which I will link in the description. 300 00:21:29,960 --> 00:21:33,721 This lad started out just hanging around with the three Action 52 developers while they 301 00:21:33,721 --> 00:21:36,860 were working, taking them snacks and just generally chilling. 302 00:21:36,860 --> 00:21:40,679 He was fascinated by the process and ended up learning how to use Deluxe Paint. 303 00:21:40,679 --> 00:21:45,350 This lad started working insane hours for absolutely no pay on Action 52. 304 00:21:45,350 --> 00:21:48,430 He was eventually paid, he reckons, about 1500 dollars. 305 00:21:48,430 --> 00:21:53,230 That’s for more than two months of 60+ hour weeks helping to make Action 52. 306 00:21:53,230 --> 00:21:54,230 Now obviously, that’s bullshit. 307 00:21:54,230 --> 00:21:56,680 He was very young, and thus taken advantage of. 308 00:21:56,680 --> 00:21:59,570 Yet another reason to be a bit miffed at Vince Perri. 309 00:21:59,570 --> 00:22:02,040 Anyway, the reason it says “time?” 310 00:22:02,040 --> 00:22:07,570 when an enemy is killed or our playable…fingers…are hit, is this fourth developer made a Miami 311 00:22:07,570 --> 00:22:11,890 dance song with Action 52’s first developer Mario Gonzales. 312 00:22:11,890 --> 00:22:15,820 In the song, there was a sampled voice saying the word “time”. 313 00:22:15,820 --> 00:22:20,929 This fourth developer was also, as he says on his blog post, “just into a time theme 314 00:22:20,929 --> 00:22:22,340 at the point in my life.” 315 00:22:22,340 --> 00:22:23,630 There you go. 316 00:22:23,630 --> 00:22:27,200 Mystery solved, let’s get the fuck out of this game. 317 00:22:27,200 --> 00:22:31,520 Most of the games are either a side scrolling shooter - usually set in space - or a godawful 318 00:22:31,520 --> 00:22:32,960 platforming game. 319 00:22:32,960 --> 00:22:37,919 The standout space shooter has got to be Operation Moon, which is the most offensive-looking 320 00:22:37,919 --> 00:22:40,080 game the Action 52 has to offer. 321 00:22:40,080 --> 00:22:44,440 I challenge anyone to look at this putrid mess of a colour pallet for more than five 322 00:22:44,440 --> 00:22:48,640 minutes and not come away with the top layer of their corneas hanging off. 323 00:22:48,640 --> 00:22:51,280 It's enjoyable to see how much these meteors look like flaming condoms, like it's raining 324 00:22:51,280 --> 00:22:52,280 especially aggressive STDs. 325 00:22:52,280 --> 00:23:03,530 Octavius said I could use that joke from their video and I'm quite pleased. 326 00:23:03,530 --> 00:23:09,090 Aside from Not Human which is, as Octavius said, and absolute horror party, the standout 327 00:23:09,090 --> 00:23:12,390 platformer would probably be Billy Bob. 328 00:23:12,390 --> 00:23:17,170 It's the only one with any fluid animation that might remind you of early prince of Persia 329 00:23:17,170 --> 00:23:18,170 games. 330 00:23:18,170 --> 00:23:21,460 The problem is getting across some of the screens is insanely difficult because you 331 00:23:21,460 --> 00:23:26,190 need to time your jump so precisely and usually from the previous screen. 332 00:23:26,190 --> 00:23:30,299 if you don’t you're falling into a pit and yes like most of the other platforming games, 333 00:23:30,299 --> 00:23:32,180 billy bob can't take fall damage. 334 00:23:32,180 --> 00:23:36,361 It’s a shame because this one starts off looking almost promising...but that might 335 00:23:36,361 --> 00:23:49,450 just be because all the other games so far have been utter bobbins. 336 00:23:49,450 --> 00:24:03,910 There's only really one puzzle game on this cartridge, although calling it a game is a 337 00:24:03,910 --> 00:24:05,210 long stretch. 338 00:24:05,210 --> 00:24:10,510 Meong, where you move an A52 logo around (which by the way, is never seen elsewhere on the 339 00:24:10,510 --> 00:24:14,550 cartridge so calling it a logo is also a stretch) on a load of squares. 340 00:24:14,550 --> 00:24:16,169 Some of the squares blow you up. 341 00:24:16,169 --> 00:24:17,820 How do you know which squares? 342 00:24:17,820 --> 00:24:19,150 You don't. 343 00:24:19,150 --> 00:24:20,700 So that's fun. 344 00:24:20,700 --> 00:24:25,620 Then there's Crazy Shuffle, which the instruction book calls an educational puzzle game. 345 00:24:25,620 --> 00:24:27,779 Is this a puzzle game? 346 00:24:27,779 --> 00:24:32,520 The music is frantic and you're running around a maze picking up what look like crucifixes. 347 00:24:32,520 --> 00:24:36,539 The instructions say this is a picture matching game, and it could be if the picture you're 348 00:24:36,539 --> 00:24:40,510 matching to this screen is an especially troubled child's drawing. 349 00:24:40,510 --> 00:24:44,490 Actually, that's another point - the instruction book very often says stuff about the games 350 00:24:44,490 --> 00:24:48,860 that either isn't true, or sounds more like it's about another game entirely. 351 00:24:48,860 --> 00:24:52,760 For example, Fire breathers, which is that two player dragon game I refused to play with 352 00:24:52,760 --> 00:24:57,710 Octavius earlier, features just two dragons one played by you and your long-suffering 353 00:24:57,710 --> 00:24:58,710 friend. 354 00:24:58,710 --> 00:25:02,190 the instructions says 'you must kill the dragon riders', plural. 355 00:25:02,190 --> 00:25:06,809 Unless it's inviting you to kill yourself, which at this point is tempting, there's been 356 00:25:06,809 --> 00:25:08,620 a mistake here. 357 00:25:08,620 --> 00:25:11,730 Instructions for Alfredo and the fettuccines says you’re racing against the clock and 358 00:25:11,730 --> 00:25:16,059 you get the runaway pasta back into a pot - but all the chef does is slam the carby 359 00:25:16,059 --> 00:25:20,760 bastards into the floor which would suggest, if he's wanting to keep that hygiene rating, 360 00:25:20,760 --> 00:25:22,190 he's not going to serve them. 361 00:25:22,190 --> 00:25:26,790 And also there isn't a clock anywhere, the level just ends when it feels like it. 362 00:25:26,790 --> 00:25:30,950 Instructions for French baker are not relevant to the game but sound like a euphemism: 'you 363 00:25:30,950 --> 00:25:36,010 may try to keep the cookie patterns pounding, and the bread rising but its not as easy as 364 00:25:36,010 --> 00:25:37,010 it sounds.' 365 00:25:37,010 --> 00:25:39,320 Heh, no it isn't, especially not as you get older but there's things you can take to help 366 00:25:39,320 --> 00:25:40,320 with that. 367 00:25:40,320 --> 00:25:44,000 Shooting gallery promises quick draw and a final shootout with bad guys, but in the game 368 00:25:44,000 --> 00:25:48,330 itself you're just popping shots at various panicking animals and that's it. 369 00:25:48,330 --> 00:25:52,110 Bits and pieces is meant to be a game where you make 'solid lines out of various sizes 370 00:25:52,110 --> 00:25:58,120 and shapes', so obviously Tetris, but the actual game is a jump suited Nosferatu jumping 371 00:25:58,120 --> 00:26:01,919 over a short-wearing werewolf and humanized snot blobs. 372 00:26:01,919 --> 00:26:04,990 There's plenty more examples but this video has already gone on long enough. 373 00:26:04,990 --> 00:26:05,990 All the games really are a barely-functional chore. 374 00:26:05,990 --> 00:26:06,990 And the worst thing is there's 52 of them. 375 00:26:06,990 --> 00:26:07,990 Active Enterprises were all about quantity, not quality. 376 00:26:07,990 --> 00:26:08,990 And they certainly got quantity right. 377 00:26:08,990 --> 00:26:09,990 It's very obvious not a single game on this cartridge was play tested. 378 00:26:09,990 --> 00:26:12,620 The guys making it didn’t have a chance to – to get that deadline met, they slapped 379 00:26:12,620 --> 00:26:15,610 on that lights camera action intro and called it a day. 380 00:26:15,610 --> 00:26:19,590 As a result, you’ve got glitches, inconsistent play mechanics, random instances of things 381 00:26:19,590 --> 00:26:23,929 that normally kill you not killing you, random instances of the scenery being in the way 382 00:26:23,929 --> 00:26:27,480 as soon as a level starts and killing you, boss battles where the boss just forgets to 383 00:26:27,480 --> 00:26:32,820 show up, whatever this bullshit is, and characters so poorly drawn its hard to know where they 384 00:26:32,820 --> 00:26:35,070 start and end. 385 00:26:35,070 --> 00:26:39,460 Even if they were functional, none of these games stand alone as games in their own right. 386 00:26:39,460 --> 00:26:44,289 They all have at best a few minutes of play time – so it fails even as a multicart. 387 00:26:44,289 --> 00:26:49,190 The supervision 52 in 1 was shady, but it had games that could occupy a kid for hours. 388 00:26:49,190 --> 00:26:52,169 And at about 4 dollars a game, not a single one is worth it. 389 00:26:52,169 --> 00:26:55,091 I wouldn’t pay you 10p for a single title on here. 390 00:26:55,091 --> 00:27:07,950 I’m in a really, really bad mood now. 391 00:27:07,950 --> 00:27:12,730 Action 52 was planned for the SNES too, but thankfully that never happened. 392 00:27:12,730 --> 00:27:17,919 However, in 1993 a version was made for the Mega Drive and released in America only. 393 00:27:17,919 --> 00:27:22,210 An actual development company did this one, and it’s noticeably more functional. 394 00:27:22,210 --> 00:27:25,840 Octavius did a video covering every single game on that version. 395 00:27:25,840 --> 00:27:29,760 The game is no where near as bad, or even as charming, as this NES version but if you 396 00:27:29,760 --> 00:27:33,659 want to watch Octavius torture themselves the link is in the description. 397 00:27:33,659 --> 00:27:36,940 But there's more we need to talk about - game number 52. 398 00:27:36,940 --> 00:27:39,620 Yes, the infamous cheetahmen. 399 00:27:39,620 --> 00:29:22,850 And we'll be talking about that in another video, because it really does need its own.