1 00:00:04,080 --> 00:00:09,960 heretic is a dark fantasy first-person shooter\h video game released in December 1994 it was\h\h 2 00:00:09,960 --> 00:00:16,920 developed by Raven software and published by ID\h software through GT interactive let's be honest\h\h 3 00:00:16,920 --> 00:00:22,400 heretic was the game we all wanted at the time we\h all needed it we've been playing around with doom\h\h 4 00:00:22,400 --> 00:00:28,040 for over a year by this point and we wanted a\h foray into the world of medieval into a world\h\h 5 00:00:28,040 --> 00:00:33,880 of magic and the world of Mystery Doom scratched\h our sci-fi itch now it was time to scratch our\h\h 6 00:00:33,880 --> 00:00:40,440 Dungeons and Dragons itch of course at this point\h it oftware had moved on with bigger fish to fry so\h\h 7 00:00:40,440 --> 00:00:46,560 development duties were granted to Raven software\h who honestly did a standup job the basic premise\h\h 8 00:00:46,560 --> 00:00:51,680 is the same as Doom fight enemies collect keys\h and navigate your way through levels in order\h\h 9 00:00:51,680 --> 00:00:57,400 to defeat the serpent Rider known as the sparrow\h well maybe that last bit isn't the same as Doom\h\h 10 00:00:57,400 --> 00:01:02,800 but you get the idea the game did improve Pro on\h Doom in a number of ways including the addition of\h\h 11 00:01:02,800 --> 00:01:10,120 an inventory making it more RPG like if heretic\h was a good game then it sequel hexin was even\h\h 12 00:01:10,120 --> 00:01:15,520 better building upon heretic by adding further\h RPG elements such as the ability to choose your\h\h 13 00:01:15,520 --> 00:01:20,560 character class the game varied quite a lot\h depending on who you chose with the fighter\h\h 14 00:01:20,560 --> 00:01:26,960 focusing on melee combat giving the game a more\h ancient and forboding feel hexen also introduced\h\h 15 00:01:26,960 --> 00:01:34,320 a hub concept to which you return after solving\h puzzles and unlocking areas elsewhere its sequel\h\h 16 00:01:34,320 --> 00:01:39,200 hexen 2 would expand upon the RPG element by\h offering four classes and incorporating more\h\h 17 00:01:39,200 --> 00:01:47,280 fish puzzles to untangle so our DND needs were\h sated for a while but let's be honest that need\h\h 18 00:01:47,280 --> 00:01:53,400 to explore these mystical lands never went away\h it's always been there that warming feeling of\h\h 19 00:01:53,400 --> 00:01:58,600 watching Lord of the Rings that Pang of excitement\h when seeing a group of Warhammer figures that need\h\h 20 00:01:58,600 --> 00:02:07,080 to feel encapsulated by the world of hexen once\h again we've got titles like wizdom project warlock\h\h 21 00:02:07,080 --> 00:02:13,840 apocryph hands of necromancy and Amit evil but\h one that has piqued my interest quite a bit is 22 00:02:13,840 --> 00:02:22,400 Graven mainly because of what it promises\h now Graven is developed by slipgate Iron\h\h 23 00:02:22,400 --> 00:02:28,000 Works and published by 3D Realms and full crumb\h publishing who have sponsored this video and like\h\h 24 00:02:28,000 --> 00:02:32,880 all sponsorships of this nature I told them\h I'd share exactly what my views were and they\h\h 25 00:02:32,880 --> 00:02:42,000 were completely on board with that so here we go\h released on the 23rd of Jan 2024 early reviews\h\h 26 00:02:42,000 --> 00:02:50,600 are in it's not looking great maybe I shouldn't\h have agreed to this but let's go back to those\h\h 27 00:02:50,600 --> 00:02:57,760 promises solve puzzles and scour law to uncover\h the motives of foul heretical sects behind the\h\h 28 00:02:57,760 --> 00:03:03,200 plagues and Seasons undermining by the land\h spread fires charge Machinery reveal hidden\h\h 29 00:03:03,200 --> 00:03:09,040 paths and freeze rivers to walk across discover\h new weapons and upgrade them at blacksmiths and\h\h 30 00:03:09,040 --> 00:03:13,960 Alchemists to customize your capability expand\h your horizons by returning to old stomping\h\h 31 00:03:13,960 --> 00:03:20,360 grounds with new abilities and seeing how far down\h the chasms go and what powers they hide fantasy\h\h 32 00:03:20,360 --> 00:03:25,880 blood and gore dismemberment and ludicrous\h jibs you know it sounds like they've nailed\h\h 33 00:03:25,880 --> 00:03:31,560 the elements that made hexen fun exciting and\h enchanting with quick nod to rise of the Triads\h\h 34 00:03:31,560 --> 00:03:37,160 as well the story is pretty straightforward we\h are a faithful priest of the orthogonal order\h\h 35 00:03:37,160 --> 00:03:42,680 exiled unto death for a crime in defense of\h another and now we're living again in a small 36 00:03:42,680 --> 00:03:54,120 boat okay we have to go forth as a Pious priest\h alleviating suffering uncovering deceptions and\h\h 37 00:03:54,120 --> 00:04:00,360 smashing the eldrich perversions encroaching\h upon reality itself basically this land has\h\h 38 00:04:00,360 --> 00:04:05,680 fallen victim to a terrible plague that sees\h the inhabitants going wild and violent and\h\h 39 00:04:05,680 --> 00:04:13,000 for us well that's a problem at times\h the only light in this accursed swamp\h\h 40 00:04:13,000 --> 00:04:18,840 of the funeral piles the first thing you\h notice though is the atmosphere this game\h\h 41 00:04:18,840 --> 00:04:24,320 is absolutely drenched in it just taking in\h the surroundings on this forced boat ride is\h\h 42 00:04:24,320 --> 00:04:30,520 glorious the droplets of water the distorted\h air from the PES the smog the shadows in the\h\h 43 00:04:30,520 --> 00:04:35,720 distance you can almost taste this world once\h you get off your boat the level of detail\h\h 44 00:04:35,720 --> 00:04:40,600 just gets better the glow from those little\h houses for plague filled screams coming from 45 00:04:40,600 --> 00:04:51,600 inside the birds that fly over head you feel\h immersed from the go and honestly that's the\h\h 46 00:04:51,600 --> 00:04:56,920 nostalgic hit I want it's the same feeling\h I'd get when playing heretic for the first\h\h 47 00:04:56,920 --> 00:05:02,800 time feeling like this world actually exists\h did you know it's great the only difference is\h\h 48 00:05:02,800 --> 00:05:09,160 that immersion back then was done by our awe and\h Wonder and Imagination these days we need these\h\h 49 00:05:09,160 --> 00:05:15,880 details to draw Us in it's expected so a retro\h Boomer shooter like this works best where it\h\h 50 00:05:15,880 --> 00:05:22,920 creates that same sense of awe and Nostalgia\h and it can do that by serving up how we felt\h\h 51 00:05:22,920 --> 00:05:29,560 and what we imagined using details like this\h our first task seems to be smashing boxes in\h\h 52 00:05:29,560 --> 00:05:36,000 taking whatever falls out Mana health potions it's\h all very exciting and again a throwback to games\h\h 53 00:05:36,000 --> 00:05:41,560 like hexen where you do the same thing our next\h task seems to be talking to Residents and reading\h\h 54 00:05:41,560 --> 00:05:47,240 notices to see what to do apparently this guard\h wants us to take care of some body piles in the\h\h 55 00:05:47,240 --> 00:05:53,720 sewers before going into the main town I mean it\h seems reasonable given we're an exiled priest the\h\h 56 00:05:53,720 --> 00:05:59,520 seers are where you get your first taste of plague\h violence and honestly it's a little distressing be\h\h 57 00:05:59,520 --> 00:06:06,200 these guys are not messing about they want to\h ruin your day and so swinging our staff truly\h\h 58 00:06:06,200 --> 00:06:11,920 and directly is a must it's quite satisfying\h to be honest our first puzzle is finding the\h\h 59 00:06:11,920 --> 00:06:16,960 handle to put on this door so we can grab some\h barrels fire some Flames at them using the magic\h\h 60 00:06:16,960 --> 00:06:23,120 book we found in the sewer and clear these bodies\h clearing body piles is important as well because\h\h 61 00:06:23,120 --> 00:06:29,880 they act as spawn points for enemies you know\h like those little bases you'd get in Gauntlet\h\h 62 00:06:29,880 --> 00:06:34,640 now we're allowed to enter the main town and\h talk to a tax collector who has another task\h\h 63 00:06:34,640 --> 00:06:45,800 for us right light some lighthouses yep no problem\h more box mashing more wandering more wandering you\h\h 64 00:06:45,800 --> 00:06:50,640 quickly realize that you're actually doing more\h wandering than you like the level design here can\h\h 65 00:06:50,640 --> 00:06:55,520 be confusing and sometimes you just don't know\h where to go it took me about an hour to find the\h\h 66 00:06:55,520 --> 00:07:00,320 lighthouses and then light the lighthouses that's\h without being distracted by the the librarian who\h\h 67 00:07:00,320 --> 00:07:05,720 also has a task for you in the library which\h you presume is the book fi building behind her\h\h 68 00:07:05,720 --> 00:07:10,920 but which turns out not to be that at all this\h is actually the library which you get to a lot\h\h 69 00:07:10,920 --> 00:07:17,560 later and I guess that makes sense this looks a\h lot more like a library but you know it's still\h\h 70 00:07:17,560 --> 00:07:24,600 confusing in either case it still all looks very\h pretty so I guess that's kind of okay I guess the\h\h 71 00:07:24,600 --> 00:07:28,000 initial problem is you don't really know what\h you're looking for you might be looking for a\h\h 72 00:07:28,000 --> 00:07:34,840 tiny switch or little Corridor you've missed you\h just don't know so you don't know how long to\h\h 73 00:07:34,840 --> 00:07:40,880 spend in each environment what I would say is that\h it feels like the game wanted to be more than the\h\h 74 00:07:40,880 --> 00:07:46,720 developers delivered it feels like the RPG and\h exploratory elements were intended to be a lot\h\h 75 00:07:46,720 --> 00:07:51,640 more there are big areas that really don't yield\h very much other than the odd note which doesn't\h\h 76 00:07:51,640 --> 00:07:56,440 really serve a purpose other than to shower\h you with information the result is you end up\h\h 77 00:07:56,440 --> 00:08:01,680 searching these areas thinking you're progressing\h and really you're just wasting your time it takes\h\h 78 00:08:01,680 --> 00:08:06,680 about 3 hours to really understand how this\h game works and what doesn't work to get your\h\h 79 00:08:06,680 --> 00:08:13,520 head inside the developers and designers heads\h for example once you light the lighthouses you\h\h 80 00:08:13,520 --> 00:08:19,000 need to go back and tell the taxman which isn't\h immediately obvious it's also not immediately\h\h 81 00:08:19,000 --> 00:08:25,960 obvious where the hell he is because vesky\h Rascal has ridiculously moved so find him\h\h 82 00:08:25,960 --> 00:08:34,440 talk to him and then only then move the next area\h open up but once you've done those first 3 hours\h\h 83 00:08:34,440 --> 00:08:39,800 that's also the exact time at which the game\h gets interesting you see once you realize that\h\h 84 00:08:39,800 --> 00:08:44,880 this town area is just a central Hub just like in\h hexen and you're gradually unlocking other parts\h\h 85 00:08:44,880 --> 00:08:50,920 of the town and those other parts are interesting\h places and often pretty darn beautiful as well you\h\h 86 00:08:50,920 --> 00:08:56,280 just want to unlock more you want to see what\h Graven has in store sometimes I wander into a\h\h 87 00:08:56,280 --> 00:09:01,520 new place and just take in the Ambiance and and\h I don't mean to sound like a pretentious [\h__\h]\h\h 88 00:09:01,520 --> 00:09:06,600 but the mix of sound and light effects in this\h game are truly something to behold there are\h\h 89 00:09:06,600 --> 00:09:11,400 often times I'd walk up to something like a\h bubbling stove and just take it in for a few 90 00:09:11,400 --> 00:09:20,640 minutes yeah I'm starting to question my Insanity 91 00:09:20,640 --> 00:09:29,760 too but then I still get excited about seeing\h translucent water in games so maybe I'm not\h\h 92 00:09:29,760 --> 00:09:34,720 the best gauge of this stuff but you don't just\h start understanding the game at this point it\h\h 93 00:09:34,720 --> 00:09:39,480 also becomes more of a gameplay experience\h at this point and that's mainly because it\h\h 94 00:09:39,480 --> 00:09:44,400 gets pretty hectic and it gets hectic while\h you're still avoiding Arrow traps solving\h\h 95 00:09:44,400 --> 00:09:50,200 puzzles and working out exactly where to go\h but this isn't a bullet hell kind of hectic\h\h 96 00:09:50,200 --> 00:09:56,080 it's interesting and at times it's unsettling\h look at these guys they absolutely scared the\h\h 97 00:09:56,080 --> 00:10:01,160 crap out of me when they appeared that rapid\h deter mined movement not only catches you off\h\h 98 00:10:01,160 --> 00:10:08,800 guard but it's unnerving these skeletons come at\h you with a persistence that I admire plus I love\h\h 99 00:10:08,800 --> 00:10:13,920 skeleton enemies but when you encounter them\h you'll have a flant which basically hurls rock\h\h 100 00:10:13,920 --> 00:10:19,120 fragments at them and it's honestly a pretty\h satisfying experience especially when compared\h\h 101 00:10:19,120 --> 00:10:25,200 to the cuff bolt you get earlier on which is a\h bit crap talking of satisfying once you level\h\h 102 00:10:25,200 --> 00:10:30,040 up your staff a bit smashing the absolute\h crap out of characters so a literally fly\h\h 103 00:10:30,040 --> 00:10:36,960 through the air and smash into a wall is also\h very great and these Dragon guys well they're\h\h 104 00:10:36,960 --> 00:10:41,200 an absolute pain in the ass to be honest\h spilling this fire likee acid down on you\h\h 105 00:10:41,200 --> 00:10:45,760 that spreads quicker than a leaking nappy is\h both horrific and annoying just like a leaking\h\h 106 00:10:45,760 --> 00:10:52,640 nappy thankfully they're quite easy to take\h out but God damn I've met less annoying Morris 107 00:10:52,640 --> 00:11:00,920 dancers this game is like from Dust Till\h Dawn it rapidly goes from a sedate and\h\h 108 00:11:00,920 --> 00:11:04,920 sometimes frustrating exploratory\h experience to an all-encompassing\h\h 109 00:11:04,920 --> 00:11:08,320 and quite exciting experience you\h have to keep on your toes and you\h\h 110 00:11:08,320 --> 00:11:12,000 have to work out things at the same time\h and honestly that's quite an addictive 111 00:11:12,000 --> 00:11:27,240 combination alongside this entire experience you\h also have your infantry this can be expanded upon\h\h 112 00:11:27,240 --> 00:11:33,000 by visiting the town Alchemist or blacksmith who\h can offer upgrades like these explosive alternate\h\h 113 00:11:33,000 --> 00:11:38,320 firing rocks which are great but the most\h important things to have really seem to be health\h\h 114 00:11:38,320 --> 00:11:44,360 potions that you can neck on demand and some\h kind of armor without armor your life depletes\h\h 115 00:11:44,360 --> 00:11:52,120 pretty damn quickly you know once you get into\h it this game is good it has its flaws but it's a\h\h 116 00:11:52,120 --> 00:11:59,640 good game and it does remind me a lot of old style\h medieval games like hexen and heretic it's got the\h\h 117 00:11:59,640 --> 00:12:07,680 same elements and the same kind of atmosphere but\h I do have gripes and one of those is sometimes you\h\h 118 00:12:07,680 --> 00:12:14,280 still feel lost even after getting into the game\h and if you're impatient that's a problem '90s me\h\h 119 00:12:14,280 --> 00:12:20,240 would have loved the opportunity to explore and\h look in every nook and Atmospheric cranny 20204\h\h 120 00:12:20,240 --> 00:12:27,200 me just wants to crack the hell on plus Early\h Access versions literally had a map here the\h\h 121 00:12:27,200 --> 00:12:32,960 map is gone according to the publisher that's\h because Acts 2 and three are more complicated\h\h 122 00:12:32,960 --> 00:12:39,240 and it was too much to implement the map so they\h took it out entirely that's a shame because a map\h\h 123 00:12:39,240 --> 00:12:44,880 would be mighty handy there are other gripes\h I have such as burning wood for some doors\h\h 124 00:12:44,880 --> 00:12:49,200 you need to set fire to the wood that protect\h them but then there are doors like this which\h\h 125 00:12:49,200 --> 00:12:55,640 burn but don't actually fall away why do that it's\h just confusing should I just stand here and wait\h\h 126 00:12:55,640 --> 00:13:04,160 or just try to find another entrance navigating\h ladders can be a pain in be ass too I mean just\h\h 127 00:13:04,160 --> 00:13:11,440 get down what are you doing you know you'll find\h lots of little gripes which don't make it a bad\h\h 128 00:13:11,440 --> 00:13:18,680 game they're just more questionable you'll ask\h yourself why is that the case I've seen other\h\h 129 00:13:18,680 --> 00:13:23,040 people complain about save points but honestly\h I didn't have a problem with that if you quit\h\h 130 00:13:23,040 --> 00:13:26,800 then you start back at the Town Square which is\h fine because you still have all your progress all\h\h 131 00:13:26,800 --> 00:13:32,960 your ammo all your things and and even Treasures\h you've smashed open from boxes remain in place if\h\h 132 00:13:32,960 --> 00:13:37,640 you die in the game then you'll go back to your\h nearest respawn point which also works you know\h\h 133 00:13:37,640 --> 00:13:43,800 fine but then the developers do already seem to\h be taking care of a lot of reported problems I\h\h 134 00:13:43,800 --> 00:13:49,280 had heard the game had an awful stamina system\h in Early Access builds which will never not piss\h\h 135 00:13:49,280 --> 00:13:54,640 me off please please stop implementing them the\h fact that you can get out of breath after running\h\h 136 00:13:54,640 --> 00:14:00,920 for 10 seconds is ridiculous imagine being able\h to fight enemies to Absolute crap carry tons of\h\h 137 00:14:00,920 --> 00:14:07,200 weapons and jump massive gaps but yet you can\h only run for 10 seconds I can literally run\h\h 138 00:14:07,200 --> 00:14:12,360 for more than 10 seconds I can run for a minute\h at least what the hell is it with these cardio\h\h 139 00:14:12,360 --> 00:14:18,080 sock blowers that have to sit down on a bench\h after a few Paces but thankfully like I said\h\h 140 00:14:18,080 --> 00:14:23,160 the developers do seem to be listening to feedback\h and the stamina system has been changed to make it\h\h 141 00:14:23,160 --> 00:14:29,800 a little more forgiving and I didn't really have\h a problem with it you know maybe my gripes are\h\h 142 00:14:29,800 --> 00:14:35,160 a bit harsh because honestly though Graven is\h addictive it's weirdly addictive I find myself\h\h 143 00:14:35,160 --> 00:14:39,680 getting frustrated trying to find something but\h then an hour later I want to play it again and\h\h 144 00:14:39,680 --> 00:14:44,480 then I can often work out where to go or what\h to do I want to keep immersing myself in this\h\h 145 00:14:44,480 --> 00:14:50,600 atmosphere drenched fantasy world and maybe that's\h just because I often prefer style over substance\h\h 146 00:14:50,600 --> 00:14:55,440 to be honest maybe a game having the ability\h to pull me into a world is more important than\h\h 147 00:14:55,440 --> 00:15:00,680 it having the perfect combination of rewarding\h gameplay and progression maybe but then maybe\h\h 148 00:15:00,680 --> 00:15:05,680 it's the same for you that's the thing with games\h like this you'll either love it or you'll be upset\h\h 149 00:15:05,680 --> 00:15:12,720 trying to find your way around the bottom line\h is I myself am enjoying Graven quite a lot out\h\h 150 00:15:12,720 --> 00:15:17,240 of the many games I've played of this type this\h game actually gives me that nostalgic feeling of\h\h 151 00:15:17,240 --> 00:15:21,720 exploration that I used to love and I'm kind\h of getting back into it it feels like a game\h\h 152 00:15:21,720 --> 00:15:28,160 of old and I can't really ask for more than that\h oh apart from the fact that it also does have an\h\h 153 00:15:28,160 --> 00:15:33,800 online co-op mode which is absolutely my favorite\h way to play games online it's just like playing\h\h 154 00:15:33,800 --> 00:15:40,680 juk Nukem 3D Co-op which was always the best way\h to play it oh and it does have a 3dfx graphics\h\h 155 00:15:40,680 --> 00:15:47,400 mode which kind of makes the visuals feel like you\h know you have a 3dfx card so that's a nice element\h\h 156 00:15:47,400 --> 00:15:54,160 too if you want to play this on Steam deck then\h it seems to work absolutely fine there's nothing\h\h 157 00:15:54,160 --> 00:16:04,080 I could find that I couldn't do whil playing on\h PC so you know there it is that's Graven it's a\h\h 158 00:16:04,080 --> 00:16:09,920 pretty good game and I'm not just saying that\h because I've been paid to if you're a fan of\h\h 159 00:16:09,920 --> 00:16:15,320 hexen or heretic then really you should take\h a look and see if it's your cup of tea because\h\h 160 00:16:15,320 --> 00:16:22,560 honestly this might be the one you're looking\h for until next time I've been Nostalgia ner to 161 00:16:22,560 --> 00:16:28,520 Blue