1 00:00:03,320 --> 00:00:06,520 Ay yi yi. Where do we start on this one. 2 00:00:06,520 --> 00:00:10,200 The beginning, always at the\h beginning. In this instance,\h\h 3 00:00:10,200 --> 00:00:16,280 that beginning is 1940. Honestly, why do\h I do this to myself. I could just say,\h\h 4 00:00:16,280 --> 00:00:25,320 it’s 1080P because of this. But no, no, no, I\h have to create an entire history lesson. FML. 5 00:00:25,320 --> 00:00:29,160 But before I get started, there a couple\h of ways you can support the channel; 6 00:00:29,160 --> 00:00:32,680 The first is to grab my latest book,\h Nostalgia Nerd's Gadgets Gizmos and\h\h 7 00:00:32,680 --> 00:00:36,840 Gimmicks. An essential guide to\h personal take through the ages. 8 00:00:36,840 --> 00:00:41,240 The second is Patreon. There'll you find\h various tiers, including early access,\h\h 9 00:00:41,240 --> 00:00:43,680 producer credits, and a whole lot more. 10 00:00:43,680 --> 00:00:49,720 Of course, just watching is support enough,\h so without further ado, let's back back to it. 11 00:00:49,720 --> 00:00:54,640 In 1940, The National Television Committee\h was established by the United States Federal\h\h 12 00:00:54,640 --> 00:01:00,040 Communication Commission, and it had one purpose.\h To resolve the conflicts between private companies\h\h 13 00:01:00,040 --> 00:01:06,400 who were attempting to deliver television\h across the nation. In 1939 RCA had already\h\h 14 00:01:06,400 --> 00:01:12,480 begun broadcasting their NBC TV Network across\h New York and Los Angeles, which relied on bulky\h\h 15 00:01:12,480 --> 00:01:18,880 Television Receivers produced by General Electric\h and designed to receive the 441 lines broadcast\h\h 16 00:01:18,880 --> 00:01:25,640 by NBC. However, Dumont, one of the pioneers\h in extending the life of Cathode Ray Tubes had\h\h 17 00:01:25,640 --> 00:01:33,200 their own television station, W2XVT, and were\h campaigning to increase the number of broadcast\h\h 18 00:01:33,200 --> 00:01:40,480 scanlines to between 605 and 800, greatly\h improving the resolution of TV pictures.\h\h 19 00:01:40,480 --> 00:01:45,880 The Committee would settle for a compromise\h suggested by the Radio Manufacturers Association\h\h 20 00:01:45,880 --> 00:01:55,320 of 525 (or 486 visible) scanlines, split into two\h interlaced fields of 262.5 lines, 30 times per\h\h 21 00:01:55,320 --> 00:02:00,240 second. Adopted nationwide, this would remain\h the black and white television standard until\h\h 22 00:02:00,240 --> 00:02:07,480 1953 when the NTSC color television standard was\h introduced, reducing the scanning frequency to\h\h 23 00:02:07,480 --> 00:02:14,000 29.970 frames per second, with the remaining\h bandwidth used to carry the color signal. 24 00:02:14,000 --> 00:02:18,800 Other parts of the world would have their\h own shit going on. For example, in the UK\h\h 25 00:02:18,800 --> 00:02:24,760 and other parts of Europe, our PAL system was\h devised to improve on the shortcomings of NTSC,\h\h 26 00:02:24,760 --> 00:02:32,240 with one of those being an increased vertical\h resolution to 625 lines, with 576 visible lines,\h\h 27 00:02:32,240 --> 00:02:40,040 and like NTSC the rest reserved for retrace\h and sync data. Although usually broadcast at\h\h 28 00:02:40,040 --> 00:02:47,400 a slightly lower frame rate of 25 per second,\h due to differences in our electrical systems. 29 00:02:47,400 --> 00:02:52,320 These standards would persist, pushing signals\h to our 4:3 televisions for the remainder of the\h\h 30 00:02:52,320 --> 00:02:58,160 century. However, in the 1970s a new form of\h technology popped up, and it had the arduous\h\h 31 00:02:58,160 --> 00:03:04,480 task of interfacing with television sets that\h were not really designed for it’s arrival. 32 00:03:04,480 --> 00:03:13,640 Ahhh yes, the home computer. Humble yet powerful.\h Limited yet mind blowing in it’s potential. 33 00:03:13,640 --> 00:03:19,840 Machines like the Vic-20, Sinclair ZX80 and\h even game consoles like the Atari VCS, had to\h\h 34 00:03:19,840 --> 00:03:25,280 effectively act as mini TV broadcasting stations\h so they could display pictures on your television\h\h 35 00:03:25,280 --> 00:03:31,400 set, but they had to rely on a few tricks to\h make this possible, and importantly, usable. 36 00:03:31,400 --> 00:03:36,400 Although standards like NTSC and PAL had a set\h number of vertical lines, they really didn’t have\h\h 37 00:03:36,400 --> 00:03:41,560 any fixed horizontal resolution, it was only\h limited by the signal bandwidth and ability\h\h 38 00:03:41,560 --> 00:03:42,908 of the TV receiver. The lines you see going\h up and down here are just the aperture grill,\h\h 39 00:03:42,908 --> 00:03:43,001 or shadow mask behind the screen used to target\h the CRT gun, and although this dot pitch has\h\h 40 00:03:43,001 --> 00:03:44,280 an effect on the perceived picture quality, it’s\h not tied the actual signal. For practical senses,\h\h 41 00:03:44,280 --> 00:03:52,560 there were standards, which equated to\h around 338TVL for NTSC and 403TVL for PAL,\h\h 42 00:03:52,560 --> 00:03:59,120 TVL standing for Television Lines, defined as the\h number of vertical lines that can be discerned.\h\h 43 00:04:00,840 --> 00:04:02,448 It’s not the amount of vertical information that\h is broadcast as it’s just a continuous stream,\h\h 44 00:04:02,448 --> 00:04:26,680 it’s more a limitation of the signal bandwidth,\h fidelity and the TV receiver. Interestingly, the\h\h 45 00:04:26,680 --> 00:04:32,120 human eye is more sensitive to vertical resolution\h than horiztonal, so although this is lower than\h\h 46 00:04:32,120 --> 00:04:38,520 you might expect, it was helped in part by the\h natural anti-aliasing effect of CRT screens. 47 00:04:38,520 --> 00:04:43,200 Although analogue signals, or CRT displays for\h that matter, didn’t have a fixed horizontal\h\h 48 00:04:43,200 --> 00:04:49,120 resolution, a computer, being digital can.\h However, a computer, especially at the time,\h\h 49 00:04:49,120 --> 00:04:54,000 had a limited amount of RAM, and therefore\h the number of pixels and thusly resolution\h\h 50 00:04:54,000 --> 00:04:59,400 it could display were limited. Many computers of\h the time would therefore display in something like\h\h 51 00:05:00,600 --> 00:05:06,640 160×200 or 320×200; far lower than\h could be discerned on your set,\h\h 52 00:05:06,640 --> 00:05:11,520 whilst also forgoing interlaced scanning to\h save memory and processing time, which also\h\h 53 00:05:11,520 --> 00:05:17,080 meant they only had access to half the screens\h vertical resolution, each pixel taking up two\h\h 54 00:05:17,080 --> 00:05:23,840 vertical lines. In the sense of a computer then,\h a pixel is a logical, rather than physical unit;\h\h 55 00:05:23,840 --> 00:05:29,640 the smallest addressable block on screen, as\h defined by the machine’s ROM and screen mode.\h\h 56 00:05:30,600 --> 00:05:40,440 You could in theory have a 1×1 resolution screen,\h that’s just one single colour addressable block. 57 00:05:40,440 --> 00:05:45,840 As more powerful computers came along, with more\h memory and faster processors, their abilities to\h\h 58 00:05:45,840 --> 00:05:51,640 display higher resolutions increased, and although\h machines like the Amiga could display pretty high\h\h 59 00:05:51,640 --> 00:05:57,800 resolutions through a TV set, the number of\h vertical lines was a hard limit, which when\h\h 60 00:05:57,800 --> 00:06:03,280 interlaced would be particularly flickery, and\h the horizontal fidelity was keyed to bandwidth,\h\h 61 00:06:03,280 --> 00:06:05,320 the dot pitch of the shadow mask (basically a set\h of holes that the CRT gun would fire through) and\h\h 62 00:06:05,320 --> 00:06:10,600 phosphor density; which could vary from\h set to set. Therefore dedicated computer\h\h 63 00:06:10,600 --> 00:06:14,960 monitors would become more widely adopted.\h Something that professional machines,\h\h 64 00:06:14,960 --> 00:06:20,720 such as IBM PC compatibles had already\h been using since their inception. 65 00:06:20,720 --> 00:06:26,560 Unlike television signals, monitor signals were\h progressive. Meaning each line was drawn in order,\h\h 66 00:06:26,560 --> 00:06:32,280 with no interlacing, giving a more stable image.\h Also, unlike televisions, monitors could have\h\h 67 00:06:32,280 --> 00:06:37,160 their own refresh rates and the ability to scan\h the image onto the screen at different rates,\h\h 68 00:06:37,160 --> 00:06:42,960 allowing for different resolutions. Compared to\h our modern LCD monitors, CRT monitors didn’t have\h\h 69 00:06:42,960 --> 00:06:48,400 a set number of physical pixels, but they still\h had a maximum number of pixels they could draw on\h\h 70 00:06:48,400 --> 00:06:49,600 screen, limited by the video card, their hardware\h the screens shadow mask and phosphor density. 71 00:06:49,600 --> 00:06:55,240 Early PC graphics standards would more of less\h mimic the resolutions of TV based systems,\h\h 72 00:06:55,240 --> 00:07:00,880 but by 1987, something more usable was\h required, and so IBM introduced the\h\h 73 00:07:00,880 --> 00:07:06,800 VGA monitor and VGA graphics card with their\h PS/2 line of computers, offering a resolution\h\h 74 00:07:06,800 --> 00:07:13,480 of 640×480. Within three years, this was\h the standard display type among PC users,\h\h 75 00:07:13,480 --> 00:07:18,480 which was quickly improved upon by third party\h manufacturers into a de-facto standard that\h\h 76 00:07:18,480 --> 00:07:24,920 became known as Super VGA. But just like the\h TV broadcasters before, lack of compatibility\h\h 77 00:07:24,920 --> 00:07:29,640 between these graphics cards and screens meant\h something needed to be done to ensure they could\h\h 78 00:07:29,640 --> 00:07:36,040 be universally programmed for. This time, it was\h The Video Electronics Standards Association that\h\h 79 00:07:36,040 --> 00:07:43,240 would create a common software interface for all\h cards which confirmed to their VBE specification. 80 00:07:43,240 --> 00:07:48,840 This and subsequent specifications would\h standardise the following resolutions; 81 00:07:49,640 --> 00:08:00,320 800×600, 1024×768 (also known as XGA) and finally\h 1280×1024 (also known as Super XGA). A natural\h\h 82 00:08:00,320 --> 00:08:06,720 step up in resolution, that all conformed to\h the 4:3 viewing ratio of monitors at the time. 83 00:08:13,760 --> 00:08:18,880 However, whilst computers were doing their own\h thing, the TV boffins were not at rest, and\h\h 84 00:08:18,880 --> 00:08:29,440 anyone who has watched my video on aspect ratios\h will know where this part of the tale begins. 85 00:08:29,440 --> 00:08:29,680 1972 86 00:08:29,680 --> 00:08:37,080 Waaaayy back in 1972, Japan proposed a new CCIR\h Study Program to work on an analog high definition\h\h 87 00:08:37,080 --> 00:08:43,920 television system. Utilising 2D filtering,\h dot interlacing, motion-vector compensation,\h\h 88 00:08:43,920 --> 00:08:50,440 line sequential colour encoding and time\h compression, it managed to cram a 20MHz bandwidth\h\h 89 00:08:50,440 --> 00:08:58,520 source signal into just 8.1MHz. However, creating\h all this took time, and signals wouldn’t begin\h\h 90 00:08:58,520 --> 00:09:05,200 broadcasting until December 1988. The initial\h aspect ratio for this Hi-Vision system was 2:1. 91 00:09:05,200 --> 00:09:10,240 However, around the same time, Sony released this. 92 00:09:10,240 --> 00:09:15,680 This is the HDM3830 Colour\h Monitor and it’s a beast. 93 00:09:15,680 --> 00:09:22,520 This CRT not only has a 38″ visible picture,\h but it can take a 1080i input. Yup, you could\h\h 94 00:09:22,520 --> 00:09:29,760 plug a PS5 into this thing and play until your\h heart’s content. It also has a 16:9 aspect ratio\h\h 95 00:09:29,760 --> 00:09:34,440 that….. ok let’s stop there a\h second. I’ve covered aspect ratios,\h\h 96 00:09:34,440 --> 00:09:45,560 but this TV could take 1080i… in 1988…\h that’s crazy, right? Well yes and no. 97 00:09:45,560 --> 00:09:51,440 In 1974, Work on the CCIR Study Program\h for High Definition Television had led\h\h 98 00:09:51,440 --> 00:09:57,640 to a number of groups and other International\h initiatives, one of which was that in March 1977\h\h 99 00:09:57,640 --> 00:10:02,320 the Society of Motion Picture and Television\h Engineers in America had begun development\h\h 100 00:10:02,320 --> 00:10:09,040 of a digital television interface standard. By\h 1979 a standard had been drafted that allowed\h\h 101 00:10:09,040 --> 00:10:15,360 the NTSC television signal to be sampled as a\h single composite colour signal. Over in Europe,\h\h 102 00:10:15,360 --> 00:10:20,640 The European Broadcasting Union issued a document\h at around the same time recommending a component\h\h 103 00:10:20,640 --> 00:10:24,960 television production standard, and it was\h quickly realised that the community would\h\h 104 00:10:24,960 --> 00:10:32,560 be best served by a single set of standards\h that could be applied to NTSC, PAL and SECAM. 105 00:10:32,560 --> 00:10:38,800 By January 1980 a SMPTE Task Force was\h setup to ensure compatibility across\h\h 106 00:10:38,800 --> 00:10:40,272 all systems. Any transmission, either through the\h air, or via the suggested new connection standards\h\h 107 00:10:40,272 --> 00:10:43,880 needs a frequency, and to get that frequency\h we need to take our analog signal and convert\h\h 108 00:10:43,880 --> 00:10:50,120 it. Remember our Television Lines number, well\h this needed to be sampled to make it digital,\h\h 109 00:10:50,120 --> 00:10:55,120 this sampling rate is known as the number of\h samples per active line, and how many samples\h\h 110 00:10:55,120 --> 00:11:02,400 we take depends on the signal sampling frequency.\h For example a signal sampled at 6.75MHz would give\h\h 111 00:11:02,400 --> 00:11:08,920 360 samples per active line. A signal sampled at\h double that rate would give double the samples\h\h 112 00:11:08,920 --> 00:11:15,400 per line. At this point of negotiations the\h stipulations were that European community wanted\h\h 113 00:11:15,400 --> 00:11:24,520 a luminance signal sampling frequency lower than\h 14.318MHz, whilst America wanted more than 12MHz. 114 00:11:24,520 --> 00:11:29,440 To accommodate all European standards for\h active line periods, it was further put forward\h\h 115 00:11:29,440 --> 00:11:37,480 that the number of samples per line should be\h greater than 715.5. With 720 being 6-factorial,\h\h 116 00:11:37,480 --> 00:11:43,320 allowing for many small factors, it seemed the\h ideal number. This is much higher than the TVL\h\h 117 00:11:43,320 --> 00:11:48,720 numbers I mentioned earlier, but remember\h TVL doesn’t relate to much data there is,\h\h 118 00:11:48,720 --> 00:11:53,720 it’s simply what is discernible on screen,\h and really shows how much of the image was\h\h 119 00:11:53,720 --> 00:12:00,960 lost due to analog transmission bandwidth and\h TV receivers. That’s in part why a DVD image\h\h 120 00:12:00,960 --> 00:12:06,680 looks so much clearer than an analogue image of\h the same source material. So, in the business of\h\h 121 00:12:06,680 --> 00:12:12,760 converting an analog signal to digital, we’re\h pulling a defined number of horizonal samples,\h\h 122 00:12:12,760 --> 00:12:20,320 which is then normalised to our number of vertical\h lines, so as to retain the 4:3 image format. 123 00:12:20,320 --> 00:12:26,360 It was therefore suggested that a 3 x\h 4.5MHz sampling frequency should be used,\h\h 124 00:12:26,360 --> 00:12:33,800 equating to 13.5MHz. This makes sense as\h both NTSC and PAL line frequencies can be\h\h 125 00:12:33,800 --> 00:12:40,600 synchronised to 4.5MHz, and therefore any\h multiple thereof. This frequency delivered\h\h 126 00:12:40,600 --> 00:12:47,000 720 samples per active line, accommodating the\h needs of both European and American systems,\h\h 127 00:12:47,000 --> 00:12:52,600 and allowing our TV Lines to be\h defined in acceptable digital clarity. 128 00:12:52,600 --> 00:12:59,440 By February 1981, this component recording\h technology was effectively born, with the EBU\h\h 129 00:12:59,440 --> 00:13:05,760 demonstrating component coded systems in January\h 1981 to the International Broadcasting Authority,\h\h 130 00:13:05,760 --> 00:13:10,520 followed by the Bureau of the Technical\h Committee in San Francisco a month later.\h\h 131 00:13:10,520 --> 00:13:15,280 These demonstrations were supported by\h companies including ABC Television, CBS,\h\h 132 00:13:15,280 --> 00:13:23,360 RCA Laboratories and Sony Corporation. By\h Autumn 1981, NHK in Japan, the EBU in Europe\h\h 133 00:13:23,360 --> 00:13:31,880 and SMPTE in America had agreed on the 13.5MHz\h 4:2:2 component digital recording standard. 134 00:13:31,880 --> 00:13:40,000 By 1982, this had been put forward in SMPTE\h 125 and ITU Recommendation 601, which defined\h\h 135 00:13:40,000 --> 00:13:46,040 how to encode interlaced analog video signals into\h digital video form. It also recommended that “The\h\h 136 00:13:46,040 --> 00:13:53,160 horizontal resolution for HDTV [should] be twice\h that of conventional television systems”. If you\h\h 137 00:13:53,160 --> 00:14:02,360 take 720 samples per active line, that gives us\h a horizontal sample rate, or resolution of 1440. 138 00:14:02,360 --> 00:14:08,840 Fast forward a few years to 1984, and a gentleman\h by the name of Kerns H. Powers was working on the\h\h 139 00:14:08,840 --> 00:14:14,440 problem of standardising the image formats used\h in our homes and in our cinemas. Ultimately,\h\h 140 00:14:14,440 --> 00:14:18,920 he laid out all the main existing film and\h broadcasting ratios out in front of him,\h\h 141 00:14:18,920 --> 00:14:23,160 overlapping their centre points, to\h give us the aspect ratio of 16:9. 142 00:14:24,640 --> 00:14:32,800 Now expanding a 4:3 screen out to 16:9 requires\h one third more samples than a 4:3 picture ratio.\h\h 143 00:14:32,800 --> 00:14:43,760 So if we take our 1440 and adjust the count for a\h 16:9 ratio, we get 1920 samples per active line. 144 00:14:44,440 --> 00:14:48,560 Things are starting to take shape. Literally. 145 00:14:48,560 --> 00:14:53,480 In 1987, the ITU were still not entirely\h convinced and were faffing about with\h\h 146 00:14:53,480 --> 00:14:59,440 screen ratios. Having defined the following\h parameters for their first HDTV recommendation; 147 00:14:59,440 --> 00:15:01,320 Active lines: 1152 148 00:15:01,320 --> 00:15:02,880 Field rate: 50Hz 149 00:15:02,880 --> 00:15:04,800 Scanning Method: Progressive 150 00:15:04,800 --> 00:15:06,160 Aspect Ratio: 19:9 151 00:15:07,120 --> 00:15:13,120 Samples per active line: 1920 for luminance. 152 00:15:13,120 --> 00:15:21,280 So, when Sony released HDM3830, they were pretty\h much taking a punt. Based on the SMPTE’s work,\h\h 153 00:15:21,280 --> 00:15:27,400 the technology for component connections had been\h finalised, but globally High Definition TV had not\h\h 154 00:15:27,400 --> 00:15:34,920 completely been defined. Japan was pushing\h out it’s experimental Hi-Vision HDTV system\h\h 155 00:15:34,920 --> 00:15:42,080 which delivered 1035 lines of visible\h screen data with 1920 samples per line,\h\h 156 00:15:42,080 --> 00:15:47,120 but there was no guarantee this would stick\h around. The fact that this thing can take 1080i\h\h 157 00:15:47,120 --> 00:15:54,880 signals is really testament to the work that\h the ITU and SMPTE had done on standardisation. 158 00:15:54,880 --> 00:16:01,440 It wouldn’t be until 1990 at the\h 17th CCIR Plenary Assembly that ITU\h\h 159 00:16:01,440 --> 00:16:07,360 recommendation 709 was approved which\h defined a picture ratio of 16:9 along\h\h 160 00:16:07,360 --> 00:16:13,720 with our 1920 samples per active line.\h However, at this stage the total number\h\h 161 00:16:13,720 --> 00:16:19,800 of agreed vertical lines still varied\h to allow for international variations. 162 00:16:19,800 --> 00:16:24,360 Something worth considering at this\h point is that neither NTSC nor PAL\h\h 163 00:16:24,360 --> 00:16:29,820 pixels are square. I say pixels for want\h of a better word, but ultimately we’re\h\h 164 00:16:29,820 --> 00:16:36,240 talking about TV Lines or sample width vs.\h the vertical line height. NTSC pixels are\h\h 165 00:16:36,240 --> 00:16:43,080 narrower than they are high, allowing for the\h 720×486 aspect ratio… whilst PAL pixels are\h\h 166 00:16:43,080 --> 00:16:49,280 wider than they are high, allowing for the\h 720×576 aspect ratio. It’s what allows both\h\h 167 00:16:49,280 --> 00:16:56,320 formats to be different ratios themselves,\h but yet fit in the same aspect screen ratio. 168 00:16:56,320 --> 00:17:00,840 It’s here where we jump back to the\h computing community, who had one wish.\h\h 169 00:17:00,840 --> 00:17:06,880 Well I imagine they had hundreds, but in\h terms of pixels, they wanted one thing. 170 00:17:06,880 --> 00:17:09,040 S Q U A R E P I X E L S. 171 00:17:09,040 --> 00:17:13,960 and that’s because computers, well, they\h already used square pixels. Your average\h\h 172 00:17:13,960 --> 00:17:19,360 PC display in the States was the same\h as your average PC display in the UK. No\h\h 173 00:17:19,360 --> 00:17:25,360 fuss. Just perfection which allowed our fabulous\h resolutions to exist in harmony and abundance. 174 00:17:25,360 --> 00:17:33,480 It’s also because editing NTSC and PAL video in\h a PC without standard pixel sizes is a menace. 175 00:17:33,480 --> 00:17:39,520 So, if you take our 1920 samples per line,\h and convert them into the world of PCs,\h\h 176 00:17:39,520 --> 00:17:44,200 you effectively get 1920 pixels. If you\h work out how many square pixels you’d\h\h 177 00:17:44,200 --> 00:17:50,400 then need to then fill the vertical\h space of a 16:9 screen, you get 1080. 178 00:17:50,400 --> 00:17:52,480 !BINGO! 179 00:17:52,480 --> 00:18:00,040 1920×1080….. our HD resolution is born, and\h although it wasn’t commonplace anywhere yet.\h\h 180 00:18:00,040 --> 00:18:04,680 It made sense from a manufacturers point of view,\h and it made sense from a standardisation point\h\h 181 00:18:04,680 --> 00:18:08,720 of view. Especially when you consider that\h the LCD screens about to hit the market had\h\h 182 00:18:08,720 --> 00:18:15,680 a defined number of physical pixels as opposed\h to the more versatile whims of a CRT. Meaning\h\h 183 00:18:15,680 --> 00:18:23,080 that a pixel in your computer’s memory can\h actually equate to a physical pixel on screen. 184 00:18:23,080 --> 00:18:28,880 It wouldn’t be until the year 2000 that\h Recommendation ITU BT.709 was approved that set\h\h 185 00:18:28,880 --> 00:18:34,240 our HD resolution and our screen ratio, allowing\h manufacturers to produce equipment at a lower\h\h 186 00:18:34,240 --> 00:18:39,880 cost, and for broadcasters to work towards\h common HDTV program production standards. 187 00:18:39,880 --> 00:18:48,120 Our 720P screens also followed this same rule. 720\h horizontal pixels x 4/3 resolution improvement,\h\h 188 00:18:48,120 --> 00:18:56,880 adjusted for 16:9 equated to 1280 x 720. Offering\h a cost effective step into the world of full HD,\h\h 189 00:18:56,880 --> 00:19:01,840 and a noticeable step up in quality\h from standard resolution video. 190 00:19:01,840 --> 00:19:07,560 As for 1080i, well, again, it worked well as a\h stop gap, and did the whole interlace thing that\h\h 191 00:19:07,560 --> 00:19:15,400 our standards and we had been used to, but\h progressive scanning was always the future. 192 00:19:15,400 --> 00:19:20,960 It would take about 10 years for HD 16:9\h displays to be adopted universally by both\h\h 193 00:19:20,960 --> 00:19:28,840 the computing world and TV world. PC owners\h went through a variety of resolutions between\h\h 194 00:19:28,840 --> 00:19:36,160 the millennium and 2010, with 1024×768 being the\h most common at the dawn, before an abundance of\h\h 195 00:19:36,160 --> 00:19:46,240 5:4 LCD screens made 1280×1024 more popular,\h followed by 1440×900 on16:10 displays which\h\h 196 00:19:46,240 --> 00:19:51,400 were more prevalent until economies of scale meant\h that standardisation between computer screens and\h\h 197 00:19:51,400 --> 00:19:58,360 TVs made much more sense. Ultimately, it also\h allowed graphics cards and their cost to catch\h\h 198 00:19:58,360 --> 00:20:05,320 up to the point where a 1920×1080 desktop\h and gaming resolution made much more sense. 199 00:20:05,320 --> 00:20:10,400 But it will always be strange to me that although\h computer resolutions led the way for so long,\h\h 200 00:20:10,400 --> 00:20:13,880 it would be the weird, cumbersome\h and disparate world of television\h\h 201 00:20:13,880 --> 00:20:18,680 broadcasting that ultimately\h took the lead and steered us on. 202 00:20:18,680 --> 00:20:25,920 It may have taken 70 years, but\h standardisation finally came. Just about. 203 00:20:25,920 --> 00:20:33,160 Everything else that came after, 4K, 8K, well\h it’s all born from this original HD standard. 204 00:20:33,160 --> 00:20:36,160 Until next time, I’ve been Nostalgia Nerd. 205 00:20:36,160 --> 00:20:36,560 Toodleoo.