1 00:00:02,480 --> 00:00:08,280 Originally released in 1986, the love for the\h Sega Master System wasn’t very strong in America, 2 00:00:08,280 --> 00:00:12,960 but it ran deep in Europe, leading to\h the more compact Master System II console 3 00:00:12,960 --> 00:00:19,240 released in 1990… and that’s pretty much where\h it ended, being superseded by the Mega Drive, 4 00:00:19,240 --> 00:00:24,640 apart from Brazil, where apparently, the love\h ran even deeper, leading to a succession of 5 00:00:24,640 --> 00:00:30,400 Master System consoles, including that.\h Right there. The Master System Evolution, 6 00:00:30,400 --> 00:00:36,000 complete with a squishy Sonic the\h Hedgehog sticker on top. Beautiful. 7 00:00:36,000 --> 00:00:41,960 Tec Toy was founded in September 1987 as a joint\h venture between a former Vice President of Sharp 8 00:00:41,960 --> 00:00:46,560 Corporation, and two German brothers who\h owned the Brazilian consumer electronics 9 00:00:46,560 --> 00:00:53,600 manufacturing company Evadin Indústrias\h Amazônia S.A (thank you for the Portuguese, 10 00:00:53,600 --> 00:00:58,920 Marta)… They quickly began importing and\h distributing Mitsubishi TV sets and VCRs 11 00:00:58,920 --> 00:01:04,560 into Brazil before signing a deal with Sega\h in 1988 to be their exclusive distributor 12 00:01:04,560 --> 00:01:09,520 and rights holder in the region. This was\h 5 years before Nintendo would even attempt 13 00:01:09,520 --> 00:01:15,360 to enter the market, which proved to be a\h great success for both Tec Toy and Sega. 14 00:01:15,360 --> 00:01:20,400 In 1989 Tec Toy launched the\h Master System with great success. 15 00:01:20,400 --> 00:01:22,800 In 1991 they launched the Master System II, 16 00:01:22,800 --> 00:01:26,480 with great success. Although, rather\h than a revamp like we received, 17 00:01:26,480 --> 00:01:32,000 Tec Toy simply bunded Alex Kidd in Miracle World\h into the machine and pushed out the same design. 18 00:01:32,000 --> 00:01:36,680 In 1992, they launched the Master System\h III, with great success. Also known as 19 00:01:36,680 --> 00:01:41,560 the Master System Compact. This was our\h Master System II, just repurposed for the 20 00:01:41,560 --> 00:01:48,520 Brazilian and Argentinian markets. Following\h up with Uruguay, Paraguay and Chile by 1995. 21 00:01:48,520 --> 00:01:52,640 They did all this with great success, and they\h did it at the same time as also pushing out the 22 00:01:52,640 --> 00:01:57,080 Mega Drive. If TecToy knew something, it\h was how to market their range of gaming 23 00:01:57,080 --> 00:02:02,560 machines to the right audiences, and boy did\h they milk it. Because they also launched the 24 00:02:02,560 --> 00:02:08,360 Master System Super Compact, Master System Girl\h (as demonstrated here by the awesome Quang), 25 00:02:08,360 --> 00:02:14,640 Master System Handy along with a spate of Master\h System 3’s with built in games to name a few, 26 00:02:14,640 --> 00:02:19,080 and they kept that 8 bit train\h going right up until TODAY. 27 00:02:19,080 --> 00:02:22,880 Yep, you can purchase a brand new Master\h System Evolution console, right now, 28 00:02:22,880 --> 00:02:34,120 for R$360. About $64 or £49. Almost 40 years\h of the Master System. Now that’s how you do it. 29 00:02:34,120 --> 00:02:38,600 The first Evolution console came out\h in 2009, packed with a load of games, 30 00:02:38,600 --> 00:02:44,118 and the blue version I have, released in 2011, is\h largely the same as the version you can buy today. 31 00:02:44,118 --> 00:02:44,188 So what keeps these South American\h markets coming back for more. What 32 00:02:44,188 --> 00:02:44,240 delights are held within? Well, let’s take a look? 33 00:02:44,240 --> 00:02:47,080 Of course, the problem we have is\h that this is a Brazilian machine, 34 00:02:47,080 --> 00:02:50,640 which is fine for power, I can just put\h it through this step down converter, 35 00:02:50,640 --> 00:02:56,320 but signal wise, it’s a little more tricky as\h it outputs video using Brazil’s PAL-M standard. 36 00:03:08,600 --> 00:03:41,720 [Hero Wars Song Segment] 37 00:03:44,200 --> 00:03:47,960 There aren’t many options for us here,\h we’ve got composite and mono audio out, 38 00:03:47,960 --> 00:03:54,680 a built in power cable, and two\h standard 9 pin controller ports. 39 00:03:54,680 --> 00:04:00,720 Which is not the same as the PAL system we\h use here. PAL-M actually outputs 525 lines, 40 00:04:00,720 --> 00:04:06,240 at 30 frames per second, kinda like NTSC,\h but using the PAL colour encoding system, 41 00:04:06,240 --> 00:04:11,800 on a subcarrier frequency that’s very close\h to NTSC. So it’s an absolute mish-mash. That 42 00:04:11,800 --> 00:04:15,880 means that most screens you plug it into\h over here, will either display nothing, 43 00:04:15,880 --> 00:04:20,960 glitch or give you black and white. Leaving a\h hunt to find an elusive screen that accepts, 44 00:04:20,960 --> 00:04:23,920 pretty much any signal you can throw at it. 45 00:04:23,920 --> 00:04:29,200 Thankfully, this DUAL branded screen, which I\h think I picked up at Tesco about 15 years ago 46 00:04:30,480 --> 00:04:35,160 has never failed me, and it doesn’t today.\h Although for the purposes of this video, 47 00:04:35,160 --> 00:04:39,040 I’ll be showing some black and white\h CRT action too, because frankly, 48 00:04:39,040 --> 00:04:48,320 it looks crisper than a southern fried nugget. 49 00:04:48,320 --> 00:04:54,800 Upon boot, we get our ‘lil Sega logo, before a\h menu is bestowed upon it. It’s nothing exciting, 50 00:04:54,800 --> 00:04:59,680 you know, it stirs feelings of absolute\h indifference. But it gets the job done, 51 00:04:59,680 --> 00:05:06,400 giving us access to the promised.. what was it?\h 132 games? That’s certainly what the box says, 52 00:05:06,400 --> 00:05:11,320 offering tiny thumb sized screen shots\h featuring 104 of them on the back, 53 00:05:11,320 --> 00:05:17,680 along with our favourite protagonists, wrong era\h Sonic, aggressive Alex Kidd and an Ax Battler that 54 00:05:17,680 --> 00:05:26,840 looks like he’s fighting his way to the last\h Gregg’s Sausage roll more than anything else. 55 00:05:26,840 --> 00:05:32,360 By the way, if you recognise that music. It’s\h a PSG rendition of the 2 player results screen 56 00:05:32,360 --> 00:05:42,560 on Sonic 2 on the Mega Drive. Catchy…\h but it does wear thin after a while. 57 00:05:42,560 --> 00:05:47,880 So what do we get? Well we actually get a fairly\h decent selection of Master System games, along 58 00:05:47,880 --> 00:05:55,120 with some other, dubious titles, thrown in for\h good, or bad measure. I’m really not sure which. 59 00:05:55,120 --> 00:05:59,960 The Alex Kidd’s are present. High Tech World.\h Miracle World. Shinobi World. The Lost Stars. 60 00:05:59,960 --> 00:06:07,840 We’ve got Bonanza Bros. Chase H.Q. Golden Axe.\h Sonic. Bubble Bobble. The New Zealand Story. 61 00:06:07,840 --> 00:06:14,280 Penguin Land. World Soccer. We’ve even got\h some Sega MK III games such as Satellite 7, 62 00:06:14,280 --> 00:06:21,080 and we’ve got some Tec Toy exclusives, such as 20\h em 1; one of a few multiple game in one offerings, 63 00:06:21,080 --> 00:06:26,520 which actually make up the full 132 game count.\h Without those, the actual number of games we have 64 00:06:26,520 --> 00:06:35,640 is 104. Basically, all the screen shots featured\h on the box. Those sneaky little tricksters. 65 00:06:35,640 --> 00:06:44,720 I mean some of these games are quite\h bad. What even is going on here. 66 00:06:44,720 --> 00:06:59,520 Also, Pense Bem 10 Jogos is just a\h collection of different trivia questions. 67 00:06:59,520 --> 00:07:04,080 Depois de 2 semanas, os…. dos cachorrinhos se\h abrem, mas eles ainda não enxergam direito. 68 00:07:04,080 --> 00:07:08,920 Sadly we don’t have the more interesting\h TecToy exclusives like Street Fighter 2 69 00:07:08,920 --> 00:07:16,480 or Fifa. But it’s a good mix, and visually,\h it looks decent, although the video signal is 70 00:07:16,480 --> 00:07:22,400 slightly more washed out than your typical\h NTSC Master System. It also sounds decent, 71 00:07:22,400 --> 00:07:29,520 although it’s reported that the sound\h pitch is a little higher than normal. 72 00:07:34,080 --> 00:07:36,520 Still, it runs at the correct 60Hz output, 73 00:07:36,520 --> 00:07:41,720 compared to the 50Hz versions\h we often got in the UK. 74 00:07:41,720 --> 00:07:46,440 Comparing the Evolution to a composite modded\h Master System II, you’ll notice that the image 75 00:07:46,440 --> 00:07:51,880 is a little cropped on the Evolution, cutting\h out the borders we’d normally see. The Evolution 76 00:07:51,880 --> 00:07:57,000 also runs a tiny bit fast, which corroborates\h the slightly higher sound pitch some people 77 00:07:57,000 --> 00:08:02,920 report. Colour wise, you can see it is a little\h bit washed out, but overall it’s not terrible. 78 00:08:02,920 --> 00:08:12,720 The Chase HQ on the evolution is actually the Game\h Gear version, you can tell by the HUD differences, 79 00:08:12,720 --> 00:08:18,040 the map inclusion and some other minor\h changes... and that's true for a few games 80 00:08:18,040 --> 00:08:25,040 on this console; Game Gear games are used\h as substitutions for Master System titles. 81 00:08:25,040 --> 00:08:30,520 To navigate all this joy, we weirdly\h get 2 matching six button controllers. 82 00:08:30,520 --> 00:08:34,560 Clearly TecToy are just using their\h Mega Drive moulds at this point. The 83 00:08:34,560 --> 00:08:39,960 plastic and build quality is incredibly\h cheap, but it gets the job done. It also 84 00:08:39,960 --> 00:08:44,640 allows Game Gear ports to be used on\h this console such as Sonic Drift 2, 85 00:08:44,640 --> 00:08:53,240 which requires the Game Gear’s Start button to\h play, which we of course get on these pads. For 86 00:08:53,240 --> 00:09:00,680 other games it acts as the pause button. A and B\h function as button 1 and C as button 2. While X, 87 00:09:00,680 --> 00:09:06,720 Y and Z do nothing, other than reset the\h console if you hold them all down at once. 88 00:09:06,720 --> 00:09:10,200 By the way, don’t use one of these\h pads in your standard Master System, 89 00:09:10,200 --> 00:09:15,440 or even in your Mega Drive in fact, as it’s\h not a genuine 6 button pad and pressing these 90 00:09:15,440 --> 00:09:21,280 buttons together could short your console out.\h If you look at the guts, you’ll see that the top 91 00:09:21,280 --> 00:09:27,440 3 buttons don’t even send a signal unless\h all three are pressed, and A and B on the 92 00:09:27,440 --> 00:09:39,720 bottom there are connected in parallel. So they\h are the -same- button to all intents and purposes. 93 00:09:39,720 --> 00:09:43,600 But, just with the Master System games\h alone, you can have some Nostalgic fun 94 00:09:43,600 --> 00:09:47,760 here. Which to be fair to TecToy, is\h exactly what they’re posing this machine 95 00:09:47,760 --> 00:09:53,680 as now. Their website pushes Nostalgia\h harder than, well, harder than I do. 96 00:09:53,680 --> 00:09:56,960 But, we also have a load of other\h weird titles here, which definitely 97 00:09:56,960 --> 00:10:03,240 weren’t released for the Master System,\h not even by TecToy. So what are they? 98 00:10:05,480 --> 00:10:35,880 [Hero Wars Segment] 99 00:10:37,920 --> 00:10:42,160 Let’s take one of the\h interesting ones; Dr. Limpeza. 100 00:10:42,160 --> 00:10:45,680 It’s a fairly fun little game, where we\h have to clean the corridors by moving 101 00:10:45,680 --> 00:10:49,920 over the blobs until they’re gone,\h whilst avoiding these nasty little 102 00:10:49,920 --> 00:10:54,760 enemies. But games like this are still\h stumping the community, to this day. 103 00:10:54,760 --> 00:11:00,000 No one seems to know exactly where some of these\h came from. But it seems like TecToy made some of 104 00:11:00,000 --> 00:11:08,400 these, whilst others were just snatched from\h the community and bunged onto the console. 105 00:11:08,400 --> 00:11:13,400 We also have a wide range of normal Master\h System ROMs. Some are Japanese versions. Some 106 00:11:13,400 --> 00:11:18,080 American. Some seem to have been translated\h into Portuguese, by again, what appears 107 00:11:18,080 --> 00:11:25,440 to be the local community, specifically\h translator groups operating within Brazil. 108 00:11:25,440 --> 00:11:31,600 DMN_Sonic on the smspower forums notes\h that Renegade has a year mismatching 109 00:11:31,600 --> 00:11:37,800 to the original and the first stage has\h the letters “CBT” strewn across a wall, 110 00:11:37,800 --> 00:11:44,200 standing for Companhia Brasileira\h de Tradução – an extinct group 111 00:11:44,200 --> 00:11:48,840 that translated English games into\h Portuguese just for the fun of it. 112 00:11:48,840 --> 00:11:51,640 This also seems to be the case for Enduro Racer, 113 00:11:51,640 --> 00:11:57,120 and Hang-On which have revised 1998\h year stamps on the title screen. 114 00:11:57,120 --> 00:12:01,080 But to really understand what’s going on,\h and perhaps take a peek at the game data, 115 00:12:01,080 --> 00:12:04,960 we need to open it up and see what’s what. 116 00:12:04,960 --> 00:12:10,240 The console isn’t a chore to open up, a few screws\h hold it together, along with a little cap designed 117 00:12:10,240 --> 00:12:17,840 to invalidate the warranty if tampered with. So,\h consider the warranty well and truly invalidated. 118 00:12:17,840 --> 00:12:21,040 As you can see, there’s not a lot\h going on in here. We’ve got a power 119 00:12:21,040 --> 00:12:24,240 board over here. Composite connector board there, 120 00:12:24,240 --> 00:12:29,320 and then the main bulk of the hardware down\h the front, soldered onto the controller pins. 121 00:12:29,320 --> 00:12:36,240 Here is the Noza 1.0B1, couple of references\h there. One is to the enemies of the anime and 122 00:12:36,240 --> 00:12:43,320 Sega Mark III game Zillion, who had enemies with\h a similar name. The other is to this guy, clearly. 123 00:12:43,320 --> 00:12:47,920 Now this is actually a System on a Chip\h manufactured by ATGames which can emulate 124 00:12:47,920 --> 00:12:52,920 Master System and Game Gear titles, and it’s\h actually been Tec Toy’s staple since the Master 125 00:12:52,920 --> 00:12:59,520 System 3 Collection released in 2007, which\h offered 131 built in titles AND the ability 126 00:12:59,520 --> 00:13:05,240 to play cartridge games. Before then,\h TecToy used their own custom 580 chip, 127 00:13:05,240 --> 00:13:10,240 which was actually a Mega Drive ASIC. The\h only extra game we get over the Master 128 00:13:10,240 --> 00:13:15,564 System 3 Collection is Altered Beast. Clearly\h the connectors for the cartridge slot are non 129 00:13:15,564 --> 00:13:21,120 existent in the Evolution, and all the software\h we can access is stored on this MX chip over 130 00:13:21,120 --> 00:13:28,328 here. The contents of which were mapped out\h and extracted by Revo just over a year ago. 131 00:13:28,328 --> 00:13:28,392 If you fancy popping these games\h through an emulator or finding 132 00:13:28,392 --> 00:13:28,440 out more, you can find some helpful links below. 133 00:13:28,440 --> 00:13:32,400 So these games aren’t quite running\h on OG hardware, unfortunately, 134 00:13:34,520 --> 00:13:39,680 but pretty close. They’re not weird\h little mobile titles or anything like 135 00:13:39,680 --> 00:13:43,760 that. They’re programmed for the original\h 8 bit hardware, and some of the titles have 136 00:13:43,760 --> 00:13:59,040 been translated into English, again by\h Revo, in case you want to dig deeper. 137 00:14:01,760 --> 00:14:07,560 So there we have it, the Master System Evolution.\h A console which refuses to die. A console, which, 138 00:14:07,560 --> 00:14:13,600 well it outlived the Mega Drive really didn’t it.\h Tec Toy have offered Mega Drive systems over the 139 00:14:13,600 --> 00:14:17,760 years. One only a few years back; They didn’t\h even shy away from Sonic 3 like we did… but 140 00:14:17,760 --> 00:14:20,760 they never really sold as well\h as the Master System variants, 141 00:14:20,760 --> 00:14:26,200 and that’s probably because almost half of\h all Master Systems ever sold were in Brazil, 142 00:14:26,200 --> 00:14:33,320 meaning that the South American population has a\h lot of Nostalgia for their beloved 8 bit console. 143 00:14:33,320 --> 00:14:36,720 Until next time, I’ve been\h Nostalgia Nerd. Toodleoo.